Uses of Class
net.minecraftforge.event.entity.living.LivingEvent
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
-
Uses of LivingEvent in net.minecraftforge.client.event
Modifier and TypeClassDescriptionclass
Fired after the player's movement inputs are updated.class
Fired when a player is being rendered.static class
Fired after the player is rendered, if the correspondingRenderPlayerEvent.Pre
is not cancelled.static class
Fired before the player is rendered. -
Uses of LivingEvent in net.minecraftforge.event.brewing
Modifier and TypeClassDescriptionclass
This event is called when a player picks up a potion from a brewing stand. -
Uses of LivingEvent in net.minecraftforge.event.entity.living
Modifier and TypeClassDescriptionclass
This event is fired when anAnimal
is tamed.class
This event is fired on the forge bus before an Enderman detects that a player is looking at them.class
LivingAttackEvent is fired when a living Entity is attacked.class
This event allows you to change the target an entity has.class
static class
LivingConversionEvent.Post is triggered when an entity is replacing itself with another entity.static class
LivingConversionEvent.Pre is triggered when an entity is trying to replace itself with another entity This event may trigger every tick even if it was cancelled last tick for entities like Zombies and Hoglins.class
LivingDamageEvent is fired just before damage is applied to entity.
At this point armor, potion and absorption modifiers have already been applied to damage - this is FINAL value.
Also note that appropriate resources (like armor durability and absorption extra hearths) have already been consumed.
This event is fired whenever an Entity is damaged inLivingEntity#actuallyHurt(DamageSource, float)
andPlayer#actuallyHurt(DamageSource, float)
.
This event is fired via theForgeHooks.onLivingDamage(LivingEntity, DamageSource, float)
.
LivingDamageEvent.source
contains the DamageSource that caused this Entity to be hurt.class
LivingDeathEvent is fired when an Entity dies.class
Fired when the ender dragon or wither attempts to destroy a block and when ever a zombie attempts to break a door.class
LivingDropsEvent is fired when an Entity's death causes dropped items to appear.
This event is fired whenever an Entity dies and drops items inLivingEntity.die(DamageSource)
.
This event is fired via theForgeHooks.onLivingDrops(LivingEntity, DamageSource, Collection, int, boolean)
.
LivingDropsEvent.source
contains the DamageSource that caused the drop to occur.
LivingDropsEvent.drops
contains the ArrayList of EntityItems that will be dropped.
LivingDropsEvent.lootingLevel
contains the amount of loot that will be dropped.
LivingDropsEvent.recentlyHit
determines whether the Entity doing the drop has recently been damaged.
This event isCancelable
.
If this event is canceled, the Entity does not drop anything.
This event does not have a result.class
static class
Fired after an item has fully finished being used.static class
Fired when a player starts 'using' an item, typically when they hold right mouse.static class
Fired when a player stops using an item without the use duration timing out.static class
Fired every tick that a player is 'using' an item, seeLivingEntityUseItemEvent.Start
for info.class
LivingEquipmentChangeEvent
is fired when the Equipment of a Entity changes.static class
LivingJumpEvent is fired when an Entity jumps.
This event is fired whenever an Entity jumps inLivingEntity#jumpFromGround()
,MagmaCube#jumpFromGround()
, andHorse#jumpFromGround()
.
This event is fired via theForgeHooks.onLivingJump(LivingEntity)
.
This event is notCancelable
.
This event does not have a result.static class
LivingUpdateEvent is fired when a LivingEntity is ticked inLivingEntity.tick()
.static class
class
Event for when an entity drops experience on its death, can be used to change the amount of experience points dropped or completely prevent dropping of experience by canceling the event.class
LivingFallEvent is fired when an Entity is set to be falling.
This event is fired whenever an Entity is set to fall inLivingEntity.causeFallDamage(float, float, DamageSource)
.
This event is fired via theForgeHooks.onLivingFall(LivingEntity, float, float)
.
LivingFallEvent.distance
contains the distance the Entity is to fall.class
This event is fired when a living entity attempts to get a projectile with theLivingEntity.getProjectile(ItemStack)
method.class
LivingHealEvent is fired when an Entity is set to be healed.class
LivingHurtEvent is fired when an Entity is set to be hurt.class
LivingKnockBackEvent is fired when a living entity is about to be knocked back.class
class
Deprecated, for removal: This API element is subject to removal in a future version.class
This event is fired whenever aMob
should do something spawn-related.static class
This event is fired for aMob
that can despawn each mob tick.static class
This event is fired before aMob
spawns.static class
This event is fired whenever aMob
is set to be spawned, to allow for mod-specific initializers.class
Fired when an Entity attempts to use a totem to prevent its death.class
class
This event is fired when an interaction between aLivingEntity
andMobEffectInstance
happens.static class
This event is fired when a newMobEffectInstance
is added to an entity.static class
This event is fired to check if aMobEffectInstance
can be applied to an entity.static class
This event is fired when aMobEffectInstance
expires on an entity.static class
This Event is fired when aMobEffect
is about to get removed from an Entity.class
Fires after Potion Color Calculation.class
The ShieldBlockEvent is fired when an entity successfully blocks with a shield.
Cancelling this event will have the same impact as if the shield was not eligible to block.
The damage blocked cannot be set lower than zero or greater than the original value.
Note: The shield item stack "should" be available fromLivingEntity.getUseItem()
at least for players. -
Uses of LivingEvent in net.minecraftforge.event.entity.player
Modifier and TypeClassDescriptionclass
Deprecated.static class
Deprecated.Fired when the player earns an advancement.static class
Deprecated.Fired when the player's progress on an advancement criterion is granted or revoked.class
Fired when the player removes a "repaired" item from the Anvil's Output slot.class
ArrowLooseEvent is fired when a player stops using a bow.
This event is fired whenever a player stops using a bow inBowItem.releaseUsing(ItemStack, Level, LivingEntity, int)
.
ArrowLooseEvent.bow
contains the ItemBow ItemStack that was used in this event.
ArrowLooseEvent.charge
contains the value for how much the player had charged before stopping the shot.
This event isCancelable
.
If this event is canceled, the player does not stop using the bow.
For crossbows, the charge will always be 1; Set it to -1 in order to prevent firing the arrow.class
ArrowNockEvent is fired when a player begins using a bow.
This event is fired whenever a player begins using a bow inBowItem.use(Level, Player, InteractionHand)
.
This event is fired on theMinecraftForge.EVENT_BUS
.class
AttackEntityEvent is fired when a player attacks an Entity.
This event is fired whenever a player attacks an Entity inPlayer.attack(Entity)
.
AttackEntityEvent.target
contains the Entity that was damaged by the player.class
This event is called when a player attempts to use Bonemeal on a block.class
This event is fired whenever a player attacks an Entity in EntityPlayer#attackTargetEntityWithCurrentItem(Entity).
This event is notCancelable
.
This event has a result.class
This event is called when a player collides with a EntityItem on the ground.class
This event is fired when a player attempts to use a Empty bucket, it can be canceled to completely prevent any further processing.class
This event is called when a player fishes an item.class
class
This event will fire when the player is opped or deopped.class
static class
static class
class
PlayerDestroyItemEvent is fired when a player destroys an item.
This event is fired whenever a player destroys an item inMultiPlayerGameMode.destroyBlock(BlockPos)
,MultiPlayerGameMode.useItem(Player, InteractionHand)
,MultiPlayerGameMode.useItemOn(LocalPlayer, InteractionHand, BlockHitResult)
,Player.attack(Entity)
,Player#hurtCurrentlyUsedShield(float)
,Player.interactOn(Entity, InteractionHand)
,ForgeHooks.getCraftingRemainingItem(ItemStack)
,ServerPlayerGameMode.useItem(ServerPlayer, Level, ItemStack, InteractionHand)
,ServerPlayerGameMode.useItemOn(ServerPlayer, Level, ItemStack, InteractionHand, BlockHitResult)
andServerPlayerGameMode.destroyBlock(BlockPos)
.
PlayerDestroyItemEvent.original
contains the original ItemStack before the item was destroyed.class
PlayerEvent is fired whenever an event involving aPlayer
occurs.static class
BreakSpeed is fired when a player attempts to harvest a block.
This event is fired whenever a player attempts to harvest a block inPlayer.getDigSpeed(BlockState, BlockPos)
.
This event is fired via theForgeEventFactory.getBreakSpeed(Player, BlockState, float, BlockPos)
.
PlayerEvent.BreakSpeed.state
contains the block being broken.static class
Fired when the EntityPlayer is cloned, typically caused by the impl sending a RESPAWN_PLAYER event.static class
HarvestCheck is fired when a player attempts to harvest a block.
This event is fired whenever a player attempts to harvest a block inPlayer.hasCorrectToolForDrops(BlockState)
.
This event is fired via theForgeEventFactory.doPlayerHarvestCheck(Player, BlockState, boolean)
.
PlayerEvent.HarvestCheck.state
contains theBlockState
that is being checked for harvesting.static class
static class
static class
static class
The player is being loaded from the world save.static class
NameFormat is fired when a player's display name is retrieved.
This event is fired whenever a player's name is retrieved inPlayer.getDisplayName()
orPlayer.refreshDisplayName()
.
This event is fired via theForgeEventFactory.getPlayerDisplayName(Player, Component)
.
PlayerEvent.NameFormat.username
contains the username of the player.static class
static class
Fired when the game type of a server player is changed to a different value than what it was previously.static class
static class
static class
static class
The player is being saved to the world store.static class
Fired when an Entity is started to be "tracked" by this player (the player receives updates about this entity, e.g.static class
Fired when an Entity is stopped to be "tracked" by this player (the player no longer receives updates about this entity, e.g.static class
TabListNameFormat is fired when a player's display name for the tablist is retrieved.
This event is fired whenever a player's display name for the tablist is retrieved inServerPlayer.getTabListDisplayName()
orServerPlayer.refreshTabListName()
.
This event is fired via theForgeEventFactory.getPlayerTabListDisplayName(Player)
.
PlayerEvent.TabListNameFormat.getDisplayName()
contains the display name of the player or null if the client should determine the display name itself.class
Occurs when a player falls, but is able to fly.class
PlayerInteractEvent is fired when a player interacts in some way.static class
This event is fired on both sides when the player right clicks an entity.static class
This event is fired on both sides whenever a player right clicks an entity.static class
This event is fired when a player left clicks while targeting a block.static class
This event is fired on the client side when the player left clicks empty space with any ItemStack.static class
This event is fired on both sides whenever the player right clicks while targeting a block.static class
This event is fired on the client side when the player right clicks empty space with an empty hand.static class
This event is fired on both sides before the player triggersItem.use(Level, Player, InteractionHand)
.class
This event is fired when a player's spawn point is set or reset.
The event can be canceled, which will prevent the spawn point from being changed.class
PlayerSleepInBedEvent is fired when a player sleeps in a bed.class
This event is fired when the player is waking up.
This is merely for purposes of listening for this to happen.
There is nothing that can be manipulated with this event.class
PlayerXpEvent is fired whenever an event involving player experience occurs.static class
This event is fired when the player's experience level changes through thePlayer.giveExperienceLevels(int)
method.static class
This event is fired after the player collides with an experience orb, but before the player has been given the experience.static class
This event is fired when the player's experience changes through thePlayer.giveExperiencePoints(int)
method.class
This event is fired when game checks, if sleeping player should be still considered "in bed".
Failing this check will cause player to wake up.
This event has a result.class
This event is fired when the game checks if players can sleep at this time.
Failing this check will cause sleeping players to wake up and prevent awake players from sleeping.
This event has a result.class
Fired when a player trades with anAbstractVillager
.
AdvancementEvent.AdvancementEarnEvent
andAdvancementEvent.AdvancementProgressEvent
instead