Uses of Class
net.minecraft.client.particle.ParticleEngine
Packages that use ParticleEngine
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
-
Uses of ParticleEngine in net.minecraft.client
Fields in net.minecraft.client declared as ParticleEngine -
Uses of ParticleEngine in net.minecraft.client.particle
Fields in net.minecraft.client.particle declared as ParticleEngineModifier and TypeFieldDescriptionprivate final ParticleEngine
FireworkParticles.SparkParticle.engine
private final ParticleEngine
FireworkParticles.Starter.engine
Constructors in net.minecraft.client.particle with parameters of type ParticleEngineModifierConstructorDescription(package private)
SparkParticle
(ClientLevel p_106702_, double p_106703_, double p_106704_, double p_106705_, double p_106706_, double p_106707_, double p_106708_, ParticleEngine p_106709_, SpriteSet p_106710_) Starter
(ClientLevel p_106757_, double p_106758_, double p_106759_, double p_106760_, double p_106761_, double p_106762_, double p_106763_, ParticleEngine p_106764_, List<FireworkExplosion> p_330899_) -
Uses of ParticleEngine in net.neoforged.neoforge.client
Methods in net.neoforged.neoforge.client with parameters of type ParticleEngineModifier and TypeMethodDescriptionstatic void
ClientHooks.onRegisterParticleProviders
(ParticleEngine particleEngine) -
Uses of ParticleEngine in net.neoforged.neoforge.client.event
Fields in net.neoforged.neoforge.client.event declared as ParticleEngineModifier and TypeFieldDescriptionprivate final ParticleEngine
RegisterParticleProvidersEvent.particleEngine
Constructors in net.neoforged.neoforge.client.event with parameters of type ParticleEngine -
Uses of ParticleEngine in net.neoforged.neoforge.client.extensions.common
Methods in net.neoforged.neoforge.client.extensions.common with parameters of type ParticleEngineModifier and TypeMethodDescriptiondefault boolean
IClientBlockExtensions.addDestroyEffects
(BlockState state, Level Level, BlockPos pos, ParticleEngine manager) Spawn particles for when the block is destroyed.default boolean
IClientBlockExtensions.addHitEffects
(BlockState state, Level level, HitResult target, ParticleEngine manager) Spawn a digging particle effect in the level, this is a wrapper around EffectRenderer.addBlockHitEffects to allow the block more control over the particles.