Class ClientPlayerNetworkEvent.Clone

java.lang.Object
net.neoforged.bus.api.Event
net.neoforged.neoforge.client.event.ClientPlayerNetworkEvent
net.neoforged.neoforge.client.event.ClientPlayerNetworkEvent.Clone
Enclosing class:
ClientPlayerNetworkEvent

public static class ClientPlayerNetworkEvent.Clone extends ClientPlayerNetworkEvent
Fired when the client player respawns, creating a new player instance to replace the old player instance.

This event is not

invalid reference
cancellable
, and does not
invalid reference
have a result
.

This event is fired on the main Forge event bus, only on the logical client.