Class SoundEngineLoadEvent
java.lang.Object
net.neoforged.bus.api.Event
net.neoforged.neoforge.client.event.sound.SoundEvent
net.neoforged.neoforge.client.event.sound.SoundEngineLoadEvent
- All Implemented Interfaces:
- net.neoforged.fml.event.IModBusEvent
public class SoundEngineLoadEvent
extends SoundEvent
implements net.neoforged.fml.event.IModBusEvent
Fired when the 
SoundEngine is constructed or (re)loaded, such as during game initialization or when the sound
 output device is changed.
 This event is not cancellable, and does not 
.invalid reference
have a result
This event is fired on the mod-specific event bus, only on the logical client.
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Nested Class SummaryNested classes/interfaces inherited from class net.neoforged.neoforge.client.event.sound.SoundEventSoundEvent.SoundSourceEvent
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Constructor SummaryConstructors
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Method SummaryMethods inherited from class net.neoforged.neoforge.client.event.sound.SoundEventgetEngine
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Constructor Details- 
SoundEngineLoadEvent
 
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