Class Tags.Biomes

java.lang.Object
net.neoforged.neoforge.common.Tags.Biomes
Enclosing class:
Tags

public static class Tags.Biomes extends Object
  • Field Details

    • NO_DEFAULT_MONSTERS

      public static final TagKey<Biome> NO_DEFAULT_MONSTERS
      For biomes that should not spawn monsters over time the normal way. In other words, their Spawners and Spawn Cost entries have the monster category empty. Example: Mushroom Biomes not having Zombies, Creepers, Skeleton, nor any other normal monsters.
    • HIDDEN_FROM_LOCATOR_SELECTION

      public static final TagKey<Biome> HIDDEN_FROM_LOCATOR_SELECTION
      Biomes that should not be locatable/selectable by modded biome-locating items or abilities.
    • IS_VOID

      public static final TagKey<Biome> IS_VOID
    • IS_HOT

      public static final TagKey<Biome> IS_HOT
    • IS_HOT_OVERWORLD

      public static final TagKey<Biome> IS_HOT_OVERWORLD
    • IS_HOT_NETHER

      public static final TagKey<Biome> IS_HOT_NETHER
    • IS_HOT_END

      public static final TagKey<Biome> IS_HOT_END
    • IS_COLD

      public static final TagKey<Biome> IS_COLD
    • IS_COLD_OVERWORLD

      public static final TagKey<Biome> IS_COLD_OVERWORLD
    • IS_COLD_NETHER

      public static final TagKey<Biome> IS_COLD_NETHER
    • IS_COLD_END

      public static final TagKey<Biome> IS_COLD_END
    • IS_SPARSE_VEGETATION

      public static final TagKey<Biome> IS_SPARSE_VEGETATION
    • IS_SPARSE_VEGETATION_OVERWORLD

      public static final TagKey<Biome> IS_SPARSE_VEGETATION_OVERWORLD
    • IS_SPARSE_VEGETATION_NETHER

      public static final TagKey<Biome> IS_SPARSE_VEGETATION_NETHER
    • IS_SPARSE_VEGETATION_END

      public static final TagKey<Biome> IS_SPARSE_VEGETATION_END
    • IS_DENSE_VEGETATION

      public static final TagKey<Biome> IS_DENSE_VEGETATION
    • IS_DENSE_VEGETATION_OVERWORLD

      public static final TagKey<Biome> IS_DENSE_VEGETATION_OVERWORLD
    • IS_DENSE_VEGETATION_NETHER

      public static final TagKey<Biome> IS_DENSE_VEGETATION_NETHER
    • IS_DENSE_VEGETATION_END

      public static final TagKey<Biome> IS_DENSE_VEGETATION_END
    • IS_WET

      public static final TagKey<Biome> IS_WET
    • IS_WET_OVERWORLD

      public static final TagKey<Biome> IS_WET_OVERWORLD
    • IS_WET_NETHER

      public static final TagKey<Biome> IS_WET_NETHER
    • IS_WET_END

      public static final TagKey<Biome> IS_WET_END
    • IS_DRY

      public static final TagKey<Biome> IS_DRY
    • IS_DRY_OVERWORLD

      public static final TagKey<Biome> IS_DRY_OVERWORLD
    • IS_DRY_NETHER

      public static final TagKey<Biome> IS_DRY_NETHER
    • IS_DRY_END

      public static final TagKey<Biome> IS_DRY_END
    • IS_OVERWORLD

      public static final TagKey<Biome> IS_OVERWORLD
      Biomes that spawn in the Overworld. (This is for people who want to tag their biomes without getting side effects from BiomeTags.IS_OVERWORLD

      NOTE: If you do not add to the vanilla Overworld tag, be sure to add to BiomeTags.HAS_STRONGHOLD so some Strongholds do not go missing.)
    • IS_CONIFEROUS_TREE

      public static final TagKey<Biome> IS_CONIFEROUS_TREE
    • IS_SAVANNA_TREE

      public static final TagKey<Biome> IS_SAVANNA_TREE
    • IS_JUNGLE_TREE

      public static final TagKey<Biome> IS_JUNGLE_TREE
    • IS_DECIDUOUS_TREE

      public static final TagKey<Biome> IS_DECIDUOUS_TREE
    • IS_MOUNTAIN

      public static final TagKey<Biome> IS_MOUNTAIN
      Biomes that spawn as part of giant mountains. (This is for people who want to tag their biomes without getting side effects from BiomeTags.IS_MOUNTAIN)
    • IS_MOUNTAIN_PEAK

      public static final TagKey<Biome> IS_MOUNTAIN_PEAK
    • IS_MOUNTAIN_SLOPE

      public static final TagKey<Biome> IS_MOUNTAIN_SLOPE
    • IS_PLAINS

      public static final TagKey<Biome> IS_PLAINS
      For temperate or warmer plains-like biomes. For snowy plains-like biomes, see IS_SNOWY_PLAINS.
    • IS_SNOWY_PLAINS

      public static final TagKey<Biome> IS_SNOWY_PLAINS
      For snowy plains-like biomes. For warmer plains-like biomes, see IS_PLAINS.
    • IS_FOREST

      public static final TagKey<Biome> IS_FOREST
      Biomes densely populated with deciduous trees. (This is for people who want to tag their biomes without getting side effects from BiomeTags.IS_FOREST)
    • IS_BIRCH_FOREST

      public static final TagKey<Biome> IS_BIRCH_FOREST
    • IS_FLOWER_FOREST

      public static final TagKey<Biome> IS_FLOWER_FOREST
    • IS_TAIGA

      public static final TagKey<Biome> IS_TAIGA
      Biomes that spawn as a taiga. (This is for people who want to tag their biomes without getting side effects from BiomeTags.IS_TAIGA)
    • IS_OLD_GROWTH

      public static final TagKey<Biome> IS_OLD_GROWTH
    • IS_HILL

      public static final TagKey<Biome> IS_HILL
      Biomes that spawn as a hills biome. (Previously was called Extreme Hills biome in past) (This is for people who want to tag their biomes without getting side effects from BiomeTags.IS_HILL)
    • IS_WINDSWEPT

      public static final TagKey<Biome> IS_WINDSWEPT
    • IS_JUNGLE

      public static final TagKey<Biome> IS_JUNGLE
      Biomes that spawn as a jungle. (This is for people who want to tag their biomes without getting side effects from BiomeTags.IS_JUNGLE)
    • IS_SAVANNA

      public static final TagKey<Biome> IS_SAVANNA
      Biomes that spawn as a savanna. (This is for people who want to tag their biomes without getting side effects from BiomeTags.IS_SAVANNA)
    • IS_SWAMP

      public static final TagKey<Biome> IS_SWAMP
    • IS_DESERT

      public static final TagKey<Biome> IS_DESERT
    • IS_BADLANDS

      public static final TagKey<Biome> IS_BADLANDS
      Biomes that spawn as a badlands. (This is for people who want to tag their biomes without getting side effects from BiomeTags.IS_BADLANDS)
    • IS_BEACH

      public static final TagKey<Biome> IS_BEACH
      Biomes that are dedicated to spawning on the shoreline of a body of water. (This is for people who want to tag their biomes without getting side effects from BiomeTags.IS_BEACH)
    • IS_STONY_SHORES

      public static final TagKey<Biome> IS_STONY_SHORES
    • IS_MUSHROOM

      public static final TagKey<Biome> IS_MUSHROOM
    • IS_RIVER

      public static final TagKey<Biome> IS_RIVER
      Biomes that spawn as a river. (This is for people who want to tag their biomes without getting side effects from BiomeTags.IS_RIVER)
    • IS_OCEAN

      public static final TagKey<Biome> IS_OCEAN
      Biomes that spawn as part of the world's oceans. (This is for people who want to tag their biomes without getting side effects from BiomeTags.IS_OCEAN)
    • IS_DEEP_OCEAN

      public static final TagKey<Biome> IS_DEEP_OCEAN
      Biomes that spawn as part of the world's oceans that have low depth. (This is for people who want to tag their biomes without getting side effects from BiomeTags.IS_DEEP_OCEAN)
    • IS_SHALLOW_OCEAN

      public static final TagKey<Biome> IS_SHALLOW_OCEAN
    • IS_UNDERGROUND

      public static final TagKey<Biome> IS_UNDERGROUND
    • IS_CAVE

      public static final TagKey<Biome> IS_CAVE
    • IS_LUSH

      public static final TagKey<Biome> IS_LUSH
    • IS_MAGICAL

      public static final TagKey<Biome> IS_MAGICAL
    • IS_RARE

      public static final TagKey<Biome> IS_RARE
    • IS_PLATEAU

      public static final TagKey<Biome> IS_PLATEAU
    • IS_MODIFIED

      public static final TagKey<Biome> IS_MODIFIED
    • IS_SPOOKY

      public static final TagKey<Biome> IS_SPOOKY
    • IS_WASTELAND

      public static final TagKey<Biome> IS_WASTELAND
      Biomes that lack any natural life or vegetation. (Example, land destroyed and sterilized by nuclear weapons)
    • IS_DEAD

      public static final TagKey<Biome> IS_DEAD
      Biomes whose flora primarily consists of dead or decaying vegetation.
    • IS_FLORAL

      public static final TagKey<Biome> IS_FLORAL
      Biomes with a large amount of flowers.
    • IS_SANDY

      public static final TagKey<Biome> IS_SANDY
      Biomes that are able to spawn sand-based blocks on the surface.
    • IS_SNOWY

      public static final TagKey<Biome> IS_SNOWY
      For biomes that contains lots of naturally spawned snow. For biomes where lot of ice is present, see IS_ICY. Biome with lots of both snow and ice may be in both tags.
    • IS_ICY

      public static final TagKey<Biome> IS_ICY
      For land biomes where ice naturally spawns. For biomes where snow alone spawns, see IS_SNOWY.
    • IS_AQUATIC

      public static final TagKey<Biome> IS_AQUATIC
      Biomes consisting primarily of water.
    • IS_AQUATIC_ICY

      public static final TagKey<Biome> IS_AQUATIC_ICY
      For water biomes where ice naturally spawns. For biomes where snow alone spawns, see IS_SNOWY.
    • IS_NETHER

      public static final TagKey<Biome> IS_NETHER
      Biomes that spawn in the Nether. (This is for people who want to tag their biomes without getting side effects from BiomeTags.IS_NETHER)
    • IS_NETHER_FOREST

      public static final TagKey<Biome> IS_NETHER_FOREST
    • IS_END

      public static final TagKey<Biome> IS_END
      Biomes that spawn in the End. (This is for people who want to tag their biomes without getting side effects from BiomeTags.IS_END)
    • IS_OUTER_END_ISLAND

      public static final TagKey<Biome> IS_OUTER_END_ISLAND
      Biomes that spawn as part of the large islands outside the center island in The End dimension.
  • Constructor Details

    • Biomes

      public Biomes()
  • Method Details