Class PlayerWakeUpEvent
java.lang.Object
net.neoforged.bus.api.Event
net.neoforged.neoforge.event.entity.EntityEvent
net.neoforged.neoforge.event.entity.living.LivingEvent
net.neoforged.neoforge.event.entity.player.PlayerEvent
net.neoforged.neoforge.event.entity.player.PlayerWakeUpEvent
This event is fired when the player is waking up.
This is merely for purposes of listening for this to happen.
There is nothing that can be manipulated with this event.
This is merely for purposes of listening for this to happen.
There is nothing that can be manipulated with this event.
-
Nested Class Summary
Nested classes/interfaces inherited from class net.neoforged.neoforge.event.entity.player.PlayerEvent
PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.ItemCraftedEvent, PlayerEvent.ItemSmeltedEvent, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.PlayerChangedDimensionEvent, PlayerEvent.PlayerChangeGameModeEvent, PlayerEvent.PlayerLoggedInEvent, PlayerEvent.PlayerLoggedOutEvent, PlayerEvent.PlayerRespawnEvent, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.TabListNameFormat
Nested classes/interfaces inherited from class net.neoforged.neoforge.event.entity.living.LivingEvent
LivingEvent.LivingJumpEvent, LivingEvent.LivingVisibilityEvent
Nested classes/interfaces inherited from class net.neoforged.neoforge.event.entity.EntityEvent
EntityEvent.EnteringSection, EntityEvent.EntityConstructing, EntityEvent.Size
-
Field Summary
Modifier and TypeFieldDescriptionprivate final boolean
private final boolean
-
Constructor Summary
ConstructorDescriptionPlayerWakeUpEvent
(Player player, boolean wakeImmediately, boolean updateLevel) -
Method Summary
Modifier and TypeMethodDescriptionboolean
Indicates if the server should be notified of sleeping changes.boolean
Used for the 'wake up animation'.Methods inherited from class net.neoforged.neoforge.event.entity.player.PlayerEvent
getEntity
-
Field Details
-
wakeImmediately
private final boolean wakeImmediately -
updateLevel
private final boolean updateLevel
-
-
Constructor Details
-
PlayerWakeUpEvent
-
-
Method Details
-
wakeImmediately
public boolean wakeImmediately()Used for the 'wake up animation'. This is false if the player is considered 'sleepy' and the overlay should slowly fade away. -
updateLevel
public boolean updateLevel()Indicates if the server should be notified of sleeping changes. This will only be false if the server is considered 'up to date' already, because, for example, it initiated the call.
-