Class IntersectionFluidIngredient
java.lang.Object
net.neoforged.neoforge.fluids.crafting.FluidIngredient
net.neoforged.neoforge.fluids.crafting.IntersectionFluidIngredient
- All Implemented Interfaces:
Predicate<FluidStack>
FluidIngredient that matches if all child ingredients match
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Field Summary
FieldsModifier and TypeFieldDescriptionprivate final List<FluidIngredient> static final com.mojang.serialization.MapCodec<IntersectionFluidIngredient> Fields inherited from class net.neoforged.neoforge.fluids.crafting.FluidIngredient
CODEC_NON_EMPTY, LIST_CODEC, LIST_CODEC_NON_EMPTY, MAP_CODEC_NONEMPTY, STREAM_CODEC -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionchildren()booleanGenerates a stream of all fluid stacks this ingredient matches against.getType()Returns The type of this fluid ingredient..inthashCode()booleanisSimple()Returns whether this fluid ingredient always requires direct stack testing.static FluidIngredientof(FluidIngredient... ingredients) Gets an intersection fluid ingredientbooleantest(FluidStack stack) Checks if a given fluid stack matches this ingredient.Methods inherited from class net.neoforged.neoforge.fluids.crafting.FluidIngredient
empty, getStacks, hasNoFluids, isEmpty, of, of, of, single, single, single, tag
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Field Details
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CODEC
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children
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Constructor Details
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IntersectionFluidIngredient
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Method Details
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of
Gets an intersection fluid ingredient- Parameters:
ingredients- List of fluid ingredients to match- Returns:
- FluidIngredient that only matches if all the passed ingredients match
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test
Description copied from class:FluidIngredientChecks if a given fluid stack matches this ingredient. The stack must not be modified in any way.- Specified by:
testin interfacePredicate<FluidStack>- Specified by:
testin classFluidIngredient- Parameters:
stack- the stack to test- Returns:
trueif the stack matches,falseotherwise
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generateStacks
Description copied from class:FluidIngredientGenerates a stream of all fluid stacks this ingredient matches against.For compatibility reasons, implementations should follow the same guidelines as for custom item ingredients, i.e.:
- These stacks are generally used for display purposes, and need not be exhaustive or perfectly accurate.
- An exception is ingredients that are simple,
for which it is important that the returned stacks correspond exactly to all the accepted
Fluids. - At least one stack should always be returned, otherwise the ingredient may be considered accidentally empty.
- The ingredient should try to return at least one stack with each accepted
Fluid. This allows mods that inspect the ingredient to figure out which stacks it might accept.
- Specified by:
generateStacksin classFluidIngredient- Returns:
- a stream of all fluid stacks this ingredient accepts.
Note: No guarantees are made as to the amount of the fluid, as FluidIngredients are generally not meant to match by amount and these stacks are mostly used for display.
- See Also:
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isSimple
public boolean isSimple()Description copied from class:FluidIngredientReturns whether this fluid ingredient always requires direct stack testing.- Specified by:
isSimplein classFluidIngredient- Returns:
trueif this ingredient ignores NBT data when matching stacks,falseotherwise- See Also:
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getType
Description copied from class:FluidIngredientReturns The type of this fluid ingredient..The type must be registered to
NeoForgeRegistries.FLUID_INGREDIENT_TYPES.- Specified by:
getTypein classFluidIngredient- Returns:
- The type of this fluid ingredient.
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children
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hashCode
public int hashCode()- Specified by:
hashCodein classFluidIngredient
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equals
- Specified by:
equalsin classFluidIngredient
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