Class SingleFluidIngredient
java.lang.Object
net.neoforged.neoforge.fluids.crafting.FluidIngredient
net.neoforged.neoforge.fluids.crafting.SingleFluidIngredient
- All Implemented Interfaces:
Predicate<FluidStack>
Fluid ingredient that only matches the fluid of the given stack.
Unlike with ingredients, this is an explicit "type" of fluid ingredient,
though it may still be written without a type field, see FluidIngredient.MAP_CODEC_NONEMPTY
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final com.mojang.serialization.MapCodec<SingleFluidIngredient> Fields inherited from class net.neoforged.neoforge.fluids.crafting.FluidIngredient
CODEC_NON_EMPTY, LIST_CODEC, LIST_CODEC_NON_EMPTY, MAP_CODEC_NONEMPTY, STREAM_CODEC -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionbooleanfluid()protected Stream<FluidStack> Generates a stream of all fluid stacks this ingredient matches against.getType()Returns The type of this fluid ingredient..inthashCode()booleanisSimple()Returns whether this fluid ingredient always requires direct stack testing.booleantest(FluidStack fluidStack) Checks if a given fluid stack matches this ingredient.Methods inherited from class net.neoforged.neoforge.fluids.crafting.FluidIngredient
empty, getStacks, hasNoFluids, isEmpty, of, of, of, single, single, single, tag
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Field Details
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CODEC
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fluid
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Constructor Details
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SingleFluidIngredient
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Method Details
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test
Description copied from class:FluidIngredientChecks if a given fluid stack matches this ingredient. The stack must not be modified in any way.- Specified by:
testin interfacePredicate<FluidStack>- Specified by:
testin classFluidIngredient- Parameters:
fluidStack- the stack to test- Returns:
trueif the stack matches,falseotherwise
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generateStacks
Description copied from class:FluidIngredientGenerates a stream of all fluid stacks this ingredient matches against.For compatibility reasons, implementations should follow the same guidelines as for custom item ingredients, i.e.:
- These stacks are generally used for display purposes, and need not be exhaustive or perfectly accurate.
- An exception is ingredients that are simple,
for which it is important that the returned stacks correspond exactly to all the accepted
Fluids. - At least one stack should always be returned, otherwise the ingredient may be considered accidentally empty.
- The ingredient should try to return at least one stack with each accepted
Fluid. This allows mods that inspect the ingredient to figure out which stacks it might accept.
- Specified by:
generateStacksin classFluidIngredient- Returns:
- a stream of all fluid stacks this ingredient accepts.
Note: No guarantees are made as to the amount of the fluid, as FluidIngredients are generally not meant to match by amount and these stacks are mostly used for display.
- See Also:
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isSimple
public boolean isSimple()Description copied from class:FluidIngredientReturns whether this fluid ingredient always requires direct stack testing.- Specified by:
isSimplein classFluidIngredient- Returns:
trueif this ingredient ignores NBT data when matching stacks,falseotherwise- See Also:
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getType
Description copied from class:FluidIngredientReturns The type of this fluid ingredient..The type must be registered to
NeoForgeRegistries.FLUID_INGREDIENT_TYPES.- Specified by:
getTypein classFluidIngredient- Returns:
- The type of this fluid ingredient.
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hashCode
public int hashCode()- Specified by:
hashCodein classFluidIngredient
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equals
- Specified by:
equalsin classFluidIngredient
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fluid
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