public class GuiScreenHorseInventory extends GuiContainer
Modifier and Type | Field and Description |
---|---|
private static ResourceLocation |
HORSE_GUI_TEXTURES |
private AbstractHorse |
horseEntity |
private IInventory |
horseInventory |
private float |
mousePosx |
private float |
mousePosY |
private IInventory |
playerInventory |
dragSplitting, dragSplittingSlots, guiLeft, guiTop, INVENTORY_BACKGROUND, inventorySlots, xSize, ySize
allowUserInput, buttonList, fontRenderer, height, itemRender, keyHandled, labelList, mc, mouseHandled, selectedButton, width
ICONS, OPTIONS_BACKGROUND, STAT_ICONS, zLevel
Constructor and Description |
---|
GuiScreenHorseInventory(IInventory playerInv,
IInventory horseInv,
AbstractHorse horse) |
Modifier and Type | Method and Description |
---|---|
protected void |
drawGuiContainerBackgroundLayer(float partialTicks,
int mouseX,
int mouseY) |
protected void |
drawGuiContainerForegroundLayer(int mouseX,
int mouseY) |
void |
drawScreen(int mouseX,
int mouseY,
float partialTicks) |
checkHotbarKeys, doesGuiPauseGame, getGuiLeft, getGuiTop, getSlotUnderMouse, getXSize, getYSize, handleMouseClick, hasClickedOutside, initGui, isPointInRegion, keyTyped, mouseClicked, mouseClickMove, mouseReleased, onGuiClosed, renderHoveredToolTip, updateScreen
actionPerformed, addButton, confirmClicked, drawBackground, drawDefaultBackground, drawHoveringText, drawHoveringText, drawHoveringText, drawWorldBackground, getClipboardString, getItemToolTip, handleComponentClick, handleComponentHover, handleInput, handleKeyboardInput, handleMouseInput, isAltKeyDown, isCtrlKeyDown, isFocused, isKeyComboCtrlA, isKeyComboCtrlC, isKeyComboCtrlV, isKeyComboCtrlX, isShiftKeyDown, onResize, renderToolTip, sendChatMessage, sendChatMessage, setClipboardString, setFocused, setGuiSize, setText, setWorldAndResolution
drawCenteredString, drawGradientRect, drawHorizontalLine, drawModalRectWithCustomSizedTexture, drawRect, drawScaledCustomSizeModalRect, drawString, drawTexturedModalRect, drawTexturedModalRect, drawTexturedModalRect, drawVerticalLine
private static final ResourceLocation HORSE_GUI_TEXTURES
private final IInventory playerInventory
private final IInventory horseInventory
private final AbstractHorse horseEntity
private float mousePosx
private float mousePosY
public GuiScreenHorseInventory(IInventory playerInv, IInventory horseInv, AbstractHorse horse)
protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY)
drawGuiContainerForegroundLayer
in class GuiContainer
protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)
drawGuiContainerBackgroundLayer
in class GuiContainer
public void drawScreen(int mouseX, int mouseY, float partialTicks)
drawScreen
in class GuiContainer