public class GuiShulkerBox extends GuiContainer
| Modifier and Type | Field and Description |
|---|---|
private static ResourceLocation |
GUI_TEXTURE |
private IInventory |
inventory |
private InventoryPlayer |
playerInventory |
dragSplitting, dragSplittingSlots, guiLeft, guiTop, INVENTORY_BACKGROUND, inventorySlots, xSize, ySizeallowUserInput, buttonList, fontRenderer, height, itemRender, keyHandled, labelList, mc, mouseHandled, selectedButton, widthICONS, OPTIONS_BACKGROUND, STAT_ICONS, zLevel| Constructor and Description |
|---|
GuiShulkerBox(InventoryPlayer p_i47233_1_,
IInventory p_i47233_2_) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
drawGuiContainerBackgroundLayer(float partialTicks,
int mouseX,
int mouseY) |
protected void |
drawGuiContainerForegroundLayer(int mouseX,
int mouseY) |
void |
drawScreen(int mouseX,
int mouseY,
float partialTicks) |
checkHotbarKeys, doesGuiPauseGame, getGuiLeft, getGuiTop, getSlotUnderMouse, getXSize, getYSize, handleMouseClick, hasClickedOutside, initGui, isPointInRegion, keyTyped, mouseClicked, mouseClickMove, mouseReleased, onGuiClosed, renderHoveredToolTip, updateScreenactionPerformed, addButton, confirmClicked, drawBackground, drawDefaultBackground, drawHoveringText, drawHoveringText, drawHoveringText, drawWorldBackground, getClipboardString, getItemToolTip, handleComponentClick, handleComponentHover, handleInput, handleKeyboardInput, handleMouseInput, isAltKeyDown, isCtrlKeyDown, isFocused, isKeyComboCtrlA, isKeyComboCtrlC, isKeyComboCtrlV, isKeyComboCtrlX, isShiftKeyDown, onResize, renderToolTip, sendChatMessage, sendChatMessage, setClipboardString, setFocused, setGuiSize, setText, setWorldAndResolutiondrawCenteredString, drawGradientRect, drawHorizontalLine, drawModalRectWithCustomSizedTexture, drawRect, drawScaledCustomSizeModalRect, drawString, drawTexturedModalRect, drawTexturedModalRect, drawTexturedModalRect, drawVerticalLineprivate static final ResourceLocation GUI_TEXTURE
private final IInventory inventory
private final InventoryPlayer playerInventory
public GuiShulkerBox(InventoryPlayer p_i47233_1_, IInventory p_i47233_2_)
public void drawScreen(int mouseX,
int mouseY,
float partialTicks)
drawScreen in class GuiContainerprotected void drawGuiContainerForegroundLayer(int mouseX,
int mouseY)
drawGuiContainerForegroundLayer in class GuiContainerprotected void drawGuiContainerBackgroundLayer(float partialTicks,
int mouseX,
int mouseY)
drawGuiContainerBackgroundLayer in class GuiContainer