public class ModelHorse extends ModelBase
boxList, isChild, isRiding, swingProgress, textureHeight, textureWidth
Constructor and Description |
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ModelHorse() |
Modifier and Type | Method and Description |
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void |
render(Entity entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scale) |
void |
setLivingAnimations(EntityLivingBase entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTickTime) |
private float |
updateHorseRotation(float p_110683_1_,
float p_110683_2_,
float p_110683_3_) |
copyModelAngles, getRandomModelBox, getTextureOffset, setModelAttributes, setRotationAngles, setTextureOffset
private final ModelRenderer head
private final ModelRenderer upperMouth
private final ModelRenderer lowerMouth
private final ModelRenderer horseLeftEar
private final ModelRenderer horseRightEar
private final ModelRenderer muleLeftEar
private final ModelRenderer muleRightEar
private final ModelRenderer neck
private final ModelRenderer horseFaceRopes
private final ModelRenderer mane
private final ModelRenderer body
private final ModelRenderer tailBase
private final ModelRenderer tailMiddle
private final ModelRenderer tailTip
private final ModelRenderer backLeftLeg
private final ModelRenderer backLeftShin
private final ModelRenderer backLeftHoof
private final ModelRenderer backRightLeg
private final ModelRenderer backRightShin
private final ModelRenderer backRightHoof
private final ModelRenderer frontLeftLeg
private final ModelRenderer frontLeftShin
private final ModelRenderer frontLeftHoof
private final ModelRenderer frontRightLeg
private final ModelRenderer frontRightShin
private final ModelRenderer frontRightHoof
private final ModelRenderer muleLeftChest
private final ModelRenderer muleRightChest
private final ModelRenderer horseSaddleBottom
private final ModelRenderer horseSaddleFront
private final ModelRenderer horseSaddleBack
private final ModelRenderer horseLeftSaddleRope
private final ModelRenderer horseLeftSaddleMetal
private final ModelRenderer horseRightSaddleRope
private final ModelRenderer horseRightSaddleMetal
private final ModelRenderer horseLeftFaceMetal
private final ModelRenderer horseRightFaceMetal
private final ModelRenderer horseLeftRein
private final ModelRenderer horseRightRein
public void render(Entity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale)
private float updateHorseRotation(float p_110683_1_, float p_110683_2_, float p_110683_3_)
public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTickTime)
setLivingAnimations
in class ModelBase