public class ModelOcelot extends ModelBase
Modifier and Type | Field and Description |
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private ModelRenderer |
ocelotBackLeftLeg |
private ModelRenderer |
ocelotBackRightLeg |
private ModelRenderer |
ocelotBody |
private ModelRenderer |
ocelotFrontLeftLeg |
private ModelRenderer |
ocelotFrontRightLeg |
private ModelRenderer |
ocelotHead |
private ModelRenderer |
ocelotTail |
private ModelRenderer |
ocelotTail2 |
private int |
state |
boxList, isChild, isRiding, swingProgress, textureHeight, textureWidth
Constructor and Description |
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ModelOcelot() |
Modifier and Type | Method and Description |
---|---|
void |
render(Entity entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scale) |
void |
setLivingAnimations(EntityLivingBase entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTickTime) |
void |
setRotationAngles(float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor,
Entity entityIn) |
copyModelAngles, getRandomModelBox, getTextureOffset, setModelAttributes, setTextureOffset
private final ModelRenderer ocelotBackLeftLeg
private final ModelRenderer ocelotBackRightLeg
private final ModelRenderer ocelotFrontLeftLeg
private final ModelRenderer ocelotFrontRightLeg
private final ModelRenderer ocelotTail
private final ModelRenderer ocelotTail2
private final ModelRenderer ocelotHead
private final ModelRenderer ocelotBody
private int state
public void render(Entity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale)
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
setRotationAngles
in class ModelBase
public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTickTime)
setLivingAnimations
in class ModelBase