public class ModelParrot extends ModelBase
Modifier and Type | Class and Description |
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(package private) static class |
ModelParrot.State |
Modifier and Type | Field and Description |
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(package private) ModelRenderer |
beak1 |
(package private) ModelRenderer |
beak2 |
(package private) ModelRenderer |
body |
(package private) ModelRenderer |
feather |
(package private) ModelRenderer |
head |
(package private) ModelRenderer |
head2 |
(package private) ModelRenderer |
legLeft |
(package private) ModelRenderer |
legRight |
private ModelParrot.State |
state |
(package private) ModelRenderer |
tail |
(package private) ModelRenderer |
wingLeft |
(package private) ModelRenderer |
wingRight |
boxList, isChild, isRiding, swingProgress, textureHeight, textureWidth
Constructor and Description |
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ModelParrot() |
Modifier and Type | Method and Description |
---|---|
void |
render(Entity entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scale) |
void |
setLivingAnimations(EntityLivingBase entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTickTime) |
void |
setRotationAngles(float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor,
Entity entityIn) |
copyModelAngles, getRandomModelBox, getTextureOffset, setModelAttributes, setTextureOffset
ModelRenderer body
ModelRenderer tail
ModelRenderer wingLeft
ModelRenderer wingRight
ModelRenderer head
ModelRenderer head2
ModelRenderer beak1
ModelRenderer beak2
ModelRenderer feather
ModelRenderer legLeft
ModelRenderer legRight
private ModelParrot.State state
public void render(Entity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale)
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
setRotationAngles
in class ModelBase
public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTickTime)
setLivingAnimations
in class ModelBase