public class RenderBat extends RenderLiving<EntityBat>
Modifier and Type | Field and Description |
---|---|
private static ResourceLocation |
BAT_TEXTURES |
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
---|
RenderBat(RenderManager renderManagerIn) |
Modifier and Type | Method and Description |
---|---|
protected void |
applyRotations(EntityBat entityLiving,
float p_77043_2_,
float rotationYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityBat entity) |
protected void |
preRenderCallback(EntityBat entitylivingbaseIn,
float partialTickTime) |
canRenderName, doRender, renderLeash, setLightmap, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, isVisible, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
private static final ResourceLocation BAT_TEXTURES
public RenderBat(RenderManager renderManagerIn)
protected ResourceLocation getEntityTexture(EntityBat entity)
getEntityTexture
in class Render<EntityBat>
protected void preRenderCallback(EntityBat entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RenderLivingBase<EntityBat>
protected void applyRotations(EntityBat entityLiving, float p_77043_2_, float rotationYaw, float partialTicks)
applyRotations
in class RenderLivingBase<EntityBat>