public class RenderBoat extends Render<EntityBoat>
Modifier and Type | Field and Description |
---|---|
private static ResourceLocation[] |
BOAT_TEXTURES |
protected ModelBase |
modelBoat |
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
---|
RenderBoat(RenderManager renderManagerIn) |
Modifier and Type | Method and Description |
---|---|
void |
doRender(EntityBoat entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityBoat entity) |
boolean |
isMultipass() |
void |
renderMultipass(EntityBoat p_188300_1_,
double p_188300_2_,
double p_188300_4_,
double p_188300_6_,
float p_188300_8_,
float p_188300_9_) |
void |
setupRotation(EntityBoat p_188311_1_,
float p_188311_2_,
float p_188311_3_) |
void |
setupTranslation(double p_188309_1_,
double p_188309_3_,
double p_188309_5_) |
bindEntityTexture, bindTexture, canRenderName, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, renderEntityName, renderLivingLabel, renderName, renderOffsetAABB, setRenderOutlines, shouldRender
private static final ResourceLocation[] BOAT_TEXTURES
protected ModelBase modelBoat
public RenderBoat(RenderManager renderManagerIn)
public void doRender(EntityBoat entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class Render<EntityBoat>
public void setupRotation(EntityBoat p_188311_1_, float p_188311_2_, float p_188311_3_)
public void setupTranslation(double p_188309_1_, double p_188309_3_, double p_188309_5_)
protected ResourceLocation getEntityTexture(EntityBoat entity)
getEntityTexture
in class Render<EntityBoat>
public boolean isMultipass()
isMultipass
in class Render<EntityBoat>
public void renderMultipass(EntityBoat p_188300_1_, double p_188300_2_, double p_188300_4_, double p_188300_6_, float p_188300_8_, float p_188300_9_)
renderMultipass
in class Render<EntityBoat>