public class RenderEvokerFangs extends Render<EntityEvokerFangs>
| Modifier and Type | Field and Description |
|---|---|
private static ResourceLocation |
EVOKER_ILLAGER_FANGS |
private ModelEvokerFangs |
model |
renderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderEvokerFangs(RenderManager p_i47208_1_) |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(EntityEvokerFangs entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityEvokerFangs entity) |
bindEntityTexture, bindTexture, canRenderName, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderName, renderOffsetAABB, setRenderOutlines, shouldRenderprivate static final ResourceLocation EVOKER_ILLAGER_FANGS
private final ModelEvokerFangs model
public RenderEvokerFangs(RenderManager p_i47208_1_)
public void doRender(EntityEvokerFangs entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class Render<EntityEvokerFangs>protected ResourceLocation getEntityTexture(EntityEvokerFangs entity)
getEntityTexture in class Render<EntityEvokerFangs>