public class RenderGhast extends RenderLiving<EntityGhast>
Modifier and Type | Field and Description |
---|---|
private static ResourceLocation |
GHAST_SHOOTING_TEXTURES |
private static ResourceLocation |
GHAST_TEXTURES |
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
---|
RenderGhast(RenderManager renderManagerIn) |
Modifier and Type | Method and Description |
---|---|
protected ResourceLocation |
getEntityTexture(EntityGhast entity) |
protected void |
preRenderCallback(EntityGhast entitylivingbaseIn,
float partialTickTime) |
canRenderName, doRender, renderLeash, setLightmap, shouldRender
addLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, isVisible, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
private static final ResourceLocation GHAST_TEXTURES
private static final ResourceLocation GHAST_SHOOTING_TEXTURES
public RenderGhast(RenderManager renderManagerIn)
protected ResourceLocation getEntityTexture(EntityGhast entity)
getEntityTexture
in class Render<EntityGhast>
protected void preRenderCallback(EntityGhast entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RenderLivingBase<EntityGhast>