public class RenderGiantZombie extends RenderLiving<EntityGiantZombie>
| Modifier and Type | Field and Description |
|---|---|
private float |
scale |
private static ResourceLocation |
ZOMBIE_TEXTURES |
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderGiantZombie(RenderManager p_i47206_1_,
float p_i47206_2_) |
| Modifier and Type | Method and Description |
|---|---|
protected ResourceLocation |
getEntityTexture(EntityGiantZombie entity) |
protected void |
preRenderCallback(EntityGiantZombie entitylivingbaseIn,
float partialTickTime) |
void |
transformHeldFull3DItemLayer() |
canRenderName, doRender, renderLeash, setLightmap, shouldRenderaddLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, isVisible, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinesprivate static final ResourceLocation ZOMBIE_TEXTURES
private final float scale
public RenderGiantZombie(RenderManager p_i47206_1_, float p_i47206_2_)
public void transformHeldFull3DItemLayer()
transformHeldFull3DItemLayer in class RenderLivingBase<EntityGiantZombie>protected void preRenderCallback(EntityGiantZombie entitylivingbaseIn, float partialTickTime)
preRenderCallback in class RenderLivingBase<EntityGiantZombie>protected ResourceLocation getEntityTexture(EntityGiantZombie entity)
getEntityTexture in class Render<EntityGiantZombie>