public class RenderVex extends RenderBiped<EntityVex>
| Modifier and Type | Field and Description |
|---|---|
private int |
modelVersion |
private static ResourceLocation |
VEX_CHARGING_TEXTURE |
private static ResourceLocation |
VEX_TEXTURE |
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderVex(RenderManager p_i47190_1_) |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(EntityVex entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityVex entity) |
protected void |
preRenderCallback(EntityVex entitylivingbaseIn,
float partialTickTime) |
transformHeldFull3DItemLayercanRenderName, renderLeash, setLightmap, shouldRenderaddLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, isVisible, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinesprivate static final ResourceLocation VEX_TEXTURE
private static final ResourceLocation VEX_CHARGING_TEXTURE
private int modelVersion
public RenderVex(RenderManager p_i47190_1_)
protected ResourceLocation getEntityTexture(EntityVex entity)
getEntityTexture in class RenderBiped<EntityVex>public void doRender(EntityVex entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class RenderLiving<EntityVex>protected void preRenderCallback(EntityVex entitylivingbaseIn, float partialTickTime)
preRenderCallback in class RenderLivingBase<EntityVex>