public class RenderVillager extends RenderLiving<EntityVillager>
Modifier and Type | Field and Description |
---|---|
private static ResourceLocation |
BUTCHER_VILLAGER_TEXTURES |
private static ResourceLocation |
FARMER_VILLAGER_TEXTURES |
private static ResourceLocation |
LIBRARIAN_VILLAGER_TEXTURES |
private static ResourceLocation |
PRIEST_VILLAGER_TEXTURES |
private static ResourceLocation |
SMITH_VILLAGER_TEXTURES |
private static ResourceLocation |
VILLAGER_TEXTURES |
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
---|
RenderVillager(RenderManager renderManagerIn) |
Modifier and Type | Method and Description |
---|---|
protected ResourceLocation |
getEntityTexture(EntityVillager entity) |
ModelVillager |
getMainModel() |
protected void |
preRenderCallback(EntityVillager entitylivingbaseIn,
float partialTickTime) |
canRenderName, doRender, renderLeash, setLightmap, shouldRender
addLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getSwingProgress, handleRotationFloat, interpolateRotation, isVisible, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
private static final ResourceLocation VILLAGER_TEXTURES
private static final ResourceLocation FARMER_VILLAGER_TEXTURES
private static final ResourceLocation LIBRARIAN_VILLAGER_TEXTURES
private static final ResourceLocation PRIEST_VILLAGER_TEXTURES
private static final ResourceLocation SMITH_VILLAGER_TEXTURES
private static final ResourceLocation BUTCHER_VILLAGER_TEXTURES
public RenderVillager(RenderManager renderManagerIn)
public ModelVillager getMainModel()
getMainModel
in class RenderLivingBase<EntityVillager>
protected ResourceLocation getEntityTexture(EntityVillager entity)
getEntityTexture
in class Render<EntityVillager>
protected void preRenderCallback(EntityVillager entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RenderLivingBase<EntityVillager>