public abstract class EntityLiving extends EntityLivingBase
| Modifier and Type | Class and Description |
|---|---|
static class |
EntityLiving.SpawnPlacementType |
| Modifier and Type | Field and Description |
|---|---|
private static DataParameter<java.lang.Byte> |
AI_FLAGS |
private EntityLivingBase |
attackTarget |
private EntityBodyHelper |
bodyHelper |
private boolean |
canPickUpLoot |
private ResourceLocation |
deathLootTable |
private long |
deathLootTableSeed |
protected int |
experienceValue |
private NonNullList<ItemStack> |
inventoryArmor |
protected float[] |
inventoryArmorDropChances |
private NonNullList<ItemStack> |
inventoryHands |
protected float[] |
inventoryHandsDropChances |
private boolean |
isLeashed |
protected EntityJumpHelper |
jumpHelper |
private Entity |
leashHolder |
private NBTTagCompound |
leashNBTTag |
int |
livingSoundTime |
private EntityLookHelper |
lookHelper |
private java.util.Map<PathNodeType,java.lang.Float> |
mapPathPriority |
protected EntityMoveHelper |
moveHelper |
protected PathNavigate |
navigator |
private boolean |
persistenceRequired |
private EntitySenses |
senses |
EntityAITasks |
targetTasks |
EntityAITasks |
tasks |
activeItemStack, activeItemStackUseCount, arrowHitTimer, attackedAtYaw, attackingPlayer, cameraPitch, dead, deathTime, HAND_STATES, hurtTime, idleTime, interpTargetPitch, interpTargetX, interpTargetY, interpTargetYaw, interpTargetZ, isJumping, isSwingInProgress, jumpMovementFactor, lastDamage, limbSwing, limbSwingAmount, maxHurtResistantTime, maxHurtTime, movedDistance, moveForward, moveStrafing, moveVertical, newPosRotationIncrements, onGroundSpeedFactor, prevCameraPitch, prevLimbSwingAmount, prevMovedDistance, prevOnGroundSpeedFactor, prevRenderYawOffset, prevRotationYawHead, prevSwingProgress, randomUnused1, randomUnused2, randomYawVelocity, recentlyHit, renderYawOffset, rotationYawHead, scoreValue, SWIM_SPEED, swingingHand, swingProgress, swingProgressInt, ticksElytraFlying, ticksSinceLastSwing, unused180addedToChunk, cachedUniqueIdString, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, collided, collidedHorizontally, collidedVertically, dataManager, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityUniqueID, fallDistance, firstUpdate, FLAGS, forceSpawn, glowing, height, hurtResistantTime, ignoreFrustumCheck, inPortal, inWater, isAirBorne, isDead, isImmuneToFire, isInWeb, lastPortalPos, lastPortalVec, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, noClip, onGround, portalCounter, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, rideCooldown, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, teleportDirection, ticksExisted, timeUntilPortal, updateBlocked, velocityChanged, width, world| Constructor and Description |
|---|
EntityLiving(World worldIn) |
addPotionEffect, applyArmorCalculations, applyPotionDamageCalculations, areAllPotionsAmbient, attackable, attackEntityAsMob, attackEntityFrom, attemptTeleport, blockUsingShield, canBeCollidedWith, canBeHitWithPotion, canBePushed, canBreatheUnderwater, canDropLoot, canEntityBeSeen, clearActivePotions, collideWithEntity, collideWithNearbyEntities, curePotionEffects, damageArmor, damageEntity, damageShield, decreaseAirSupply, dismountEntity, dismountRidingEntity, fall, frostWalk, getAbsorptionAmount, getActiveHand, getActiveItemStack, getActivePotionEffect, getActivePotionEffects, getActivePotionMap, getAIMoveSpeed, getAlwaysRenderNameTagForRender, getArrowCountInEntity, getAttackingEntity, getAttributeMap, getCapability, getCombatTracker, getCreatureAttribute, getDeathSound, getEntityAttribute, getFallSound, getHealth, getHeldItem, getHeldItemMainhand, getHeldItemOffhand, getHurtSound, getIdleTime, getItemInUseCount, getItemInUseMaxCount, getJumpUpwardsMotion, getLastAttackedEntity, getLastAttackedEntityTime, getLastDamageSource, getLook, getMaxHealth, getRevengeTarget, getRevengeTimer, getRNG, getRotationYawHead, getSoundPitch, getSoundVolume, getSwingProgress, getTicksElytraFlying, getTotalArmorValue, getWaterSlowDown, handleJumpLava, handleJumpWater, hasCapability, hasItemInSlot, heal, isActiveItemStackBlocking, isChild, isElytraFlying, isEntityAlive, isEntityUndead, isHandActive, isMovementBlocked, isOnLadder, isPlayer, isPlayerSleeping, isPotionActive, isPotionApplicable, jump, knockBack, markPotionsDirty, markVelocityChanged, moveRelative, notifyDataManagerChange, onChangedPotionEffect, onDeath, onDeathUpdate, onFinishedPotionEffect, onItemPickup, onItemUseFinish, onKillCommand, onNewPotionEffect, outOfWorld, performHurtAnimation, playEquipSound, removeActivePotionEffect, removePotionEffect, renderBrokenItemStack, resetActiveHand, resetPotionEffectMetadata, sendEndCombat, sendEnterCombat, setAbsorptionAmount, setActiveHand, setArrowCountInEntity, setHealth, setHeldItem, setJumping, setLastAttackedEntity, setPartying, setPositionAndRotationDirect, setRenderYawOffset, setRevengeTarget, setRotationYawHead, setSprinting, shouldRiderFaceForward, stopActiveHand, swingArm, travel, updateActiveHand, updateArmSwingProgress, updateFallState, updateItemUse, updatePotionEffects, updatePotionMetadata, updateRiddenaddEntityCrashInfo, addPassenger, addTag, addTrackingPlayer, addVelocity, applyEnchantments, applyEntityCollision, applyOrientationToEntity, applyPlayerInteraction, awardKillScore, canBeAttackedWithItem, canBeRidden, canExplosionDestroyBlock, canFitPassenger, canRenderOnFire, canRiderInteract, canTrample, canTriggerWalking, canUseCommand, changeDimension, changeDimension, copyLocationAndAnglesFrom, createRunningParticles, dealFireDamage, decrementTimeUntilPortal, deserializeNBT, doBlockCollisions, doesEntityNotTriggerPressurePlate, doWaterSplashEffect, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, getAdjustedHorizontalFacing, getAir, getAlwaysRenderNameTag, getBrightness, getBrightnessForRender, getCachedUniqueIdString, getCollisionBorderSize, getCollisionBoundingBox, getCollisionBox, getCommandSenderEntity, getCommandStats, getControllingPassenger, getCustomNameTag, getDataManager, getDisplayName, getDistance, getDistance, getDistanceSq, getDistanceSq, getDistanceSq, getDistanceSqToCenter, getEntityBoundingBox, getEntityData, getEntityId, getEntityString, getEntityWorld, getEquipmentAndArmor, getExplosionResistance, getEyeHeight, getFireImmuneTicks, getFlag, getForward, getHorizontalFacing, getHoverEvent, getIsInvulnerable, getLastPortalVec, getLookVec, getLowestRidingEntity, getMaxInPortalTime, getMirroredYaw, getMountedYOffset, getName, getParts, getPassengers, getPersistentID, getPickedResult, getPitchYaw, getPortalCooldown, getPosition, getPositionEyes, getPositionVector, getPushReaction, getRecursivePassengers, getRecursivePassengersByType, getRenderBoundingBox, getRenderDistanceWeight, getRidingEntity, getRotatedYaw, getServer, getSoundCategory, getSplashSound, getSwimSound, getTags, getTeam, getTeleportDirection, getUniqueID, getVectorForRotation, getYOffset, handleWaterMovement, hasCustomName, hashCode, hasNoGravity, hitByEntity, ignoreItemEntityData, isAddedToWorld, isBeingRidden, isBurning, isCreatureType, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isGlowing, isImmuneToExplosions, isImmuneToFire, isInLava, isInRangeToRender3d, isInRangeToRenderDist, isInsideOfMaterial, isInvisible, isInvisibleToPlayer, isInWater, isNonBoss, isOffsetPositionInLiquid, isOnSameTeam, isOnScoreboardTeam, isOutsideBorder, isOverWater, isPassenger, isPushedByWater, isRiding, isRidingOrBeingRiddenBy, isRidingSameEntity, isSilent, isSneaking, isSpectatedByPlayer, isSprinting, isWet, makeFlySound, move, moveToBlockPosAndAngles, newDoubleNBTList, newFloatNBTList, onAddedToWorld, onCollideWithPlayer, onInsideBlock, onKillEntity, onRemovedFromWorld, onStruckByLightning, playFlySound, playSound, playStepSound, preparePlayerToSpawn, pushOutOfBlocks, rayTrace, readFromNBT, registerFixes, removePassenger, removePassengers, removeTag, removeTrackingPlayer, resetEntityId, resetPositionToBB, sendCommandFeedback, sendMessage, serializeNBT, setAir, setAlwaysRenderNameTag, setCommandStat, setCommandStats, setCustomNameTag, setDead, setDropItemsWhenDead, setEntityBoundingBox, setEntityId, setEntityInvulnerable, setFire, setFlag, setGlowing, setInvisible, setInWeb, setLocationAndAngles, setNoGravity, setOnFireFromLava, setOutsideBorder, setPortal, setPosition, setPositionAndRotation, setPositionAndUpdate, setPositionNonDirty, setRenderDistanceWeight, setRotation, setSilent, setSize, setSneaking, setUniqueId, setVelocity, setWorld, shouldDismountInWater, shouldRenderInPass, shouldRiderSit, shouldSetPosAfterLoading, spawnRunningParticles, startRiding, toString, turn, updatePassenger, writeToNBT, writeToNBTAtomically, writeToNBTOptionalprivate static final DataParameter<java.lang.Byte> AI_FLAGS
public int livingSoundTime
protected int experienceValue
private final EntityLookHelper lookHelper
protected EntityMoveHelper moveHelper
protected EntityJumpHelper jumpHelper
private final EntityBodyHelper bodyHelper
protected PathNavigate navigator
public final EntityAITasks tasks
public final EntityAITasks targetTasks
private EntityLivingBase attackTarget
private final EntitySenses senses
private final NonNullList<ItemStack> inventoryHands
protected float[] inventoryHandsDropChances
private final NonNullList<ItemStack> inventoryArmor
protected float[] inventoryArmorDropChances
private boolean canPickUpLoot
private boolean persistenceRequired
private final java.util.Map<PathNodeType,java.lang.Float> mapPathPriority
private ResourceLocation deathLootTable
private long deathLootTableSeed
private boolean isLeashed
private Entity leashHolder
private NBTTagCompound leashNBTTag
public EntityLiving(World worldIn)
protected void initEntityAI()
protected void applyEntityAttributes()
applyEntityAttributes in class EntityLivingBaseprotected PathNavigate createNavigator(World worldIn)
public float getPathPriority(PathNodeType nodeType)
public void setPathPriority(PathNodeType nodeType, float priority)
protected EntityBodyHelper createBodyHelper()
public EntityLookHelper getLookHelper()
public EntityMoveHelper getMoveHelper()
public EntityJumpHelper getJumpHelper()
public PathNavigate getNavigator()
public EntitySenses getEntitySenses()
@Nullable public EntityLivingBase getAttackTarget()
public void setAttackTarget(@Nullable
EntityLivingBase entitylivingbaseIn)
public boolean canAttackClass(java.lang.Class<? extends EntityLivingBase> cls)
public void eatGrassBonus()
protected void entityInit()
entityInit in class EntityLivingBasepublic int getTalkInterval()
public void playLivingSound()
public void onEntityUpdate()
onEntityUpdate in class EntityLivingBaseprotected void playHurtSound(DamageSource source)
playHurtSound in class EntityLivingBaseprivate void applyEntityAI()
protected int getExperiencePoints(EntityPlayer player)
getExperiencePoints in class EntityLivingBasepublic void spawnExplosionParticle()
public void handleStatusUpdate(byte id)
handleStatusUpdate in class EntityLivingBasepublic void onUpdate()
onUpdate in class EntityLivingBaseprotected float updateDistance(float p_110146_1_,
float p_110146_2_)
updateDistance in class EntityLivingBase@Nullable protected SoundEvent getAmbientSound()
@Nullable protected Item getDropItem()
protected void dropFewItems(boolean wasRecentlyHit,
int lootingModifier)
dropFewItems in class EntityLivingBasepublic static void registerFixesMob(DataFixer fixer, java.lang.Class<?> name)
public void writeEntityToNBT(NBTTagCompound compound)
writeEntityToNBT in class EntityLivingBasepublic void readEntityFromNBT(NBTTagCompound compound)
readEntityFromNBT in class EntityLivingBase@Nullable protected ResourceLocation getLootTable()
protected void dropLoot(boolean wasRecentlyHit,
int lootingModifier,
DamageSource source)
dropLoot in class EntityLivingBasepublic void setMoveForward(float amount)
public void setMoveVertical(float amount)
public void setMoveStrafing(float amount)
public void setAIMoveSpeed(float speedIn)
setAIMoveSpeed in class EntityLivingBasepublic void onLivingUpdate()
onLivingUpdate in class EntityLivingBaseprotected void updateEquipmentIfNeeded(EntityItem itemEntity)
protected boolean canEquipItem(ItemStack stack)
protected boolean canDespawn()
protected void despawnEntity()
protected final void updateEntityActionState()
updateEntityActionState in class EntityLivingBaseprotected void updateAITasks()
public int getVerticalFaceSpeed()
public int getHorizontalFaceSpeed()
public void faceEntity(Entity entityIn, float maxYawIncrease, float maxPitchIncrease)
private float updateRotation(float angle,
float targetAngle,
float maxIncrease)
public boolean getCanSpawnHere()
public boolean isNotColliding()
public float getRenderSizeModifier()
public int getMaxSpawnedInChunk()
public int getMaxFallHeight()
getMaxFallHeight in class Entitypublic java.lang.Iterable<ItemStack> getHeldEquipment()
getHeldEquipment in class Entitypublic java.lang.Iterable<ItemStack> getArmorInventoryList()
getArmorInventoryList in class EntityLivingBasepublic ItemStack getItemStackFromSlot(EntityEquipmentSlot slotIn)
getItemStackFromSlot in class EntityLivingBasepublic void setItemStackToSlot(EntityEquipmentSlot slotIn, ItemStack stack)
setItemStackToSlot in class EntityLivingBaseprotected void dropEquipment(boolean wasRecentlyHit,
int lootingModifier)
dropEquipment in class EntityLivingBaseprotected void setEquipmentBasedOnDifficulty(DifficultyInstance difficulty)
public static EntityEquipmentSlot getSlotForItemStack(ItemStack stack)
@Nullable public static Item getArmorByChance(EntityEquipmentSlot slotIn, int chance)
protected void setEnchantmentBasedOnDifficulty(DifficultyInstance difficulty)
@Nullable public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata)
public boolean canBeSteered()
public void enablePersistence()
public void setDropChance(EntityEquipmentSlot slotIn, float chance)
public boolean canPickUpLoot()
public void setCanPickUpLoot(boolean canPickup)
public boolean isNoDespawnRequired()
public final boolean processInitialInteract(EntityPlayer player, EnumHand hand)
processInitialInteract in class Entityprotected boolean processInteract(EntityPlayer player, EnumHand hand)
protected void updateLeashedState()
public void clearLeashed(boolean sendPacket,
boolean dropLead)
public boolean canBeLeashedTo(EntityPlayer player)
public boolean getLeashed()
public Entity getLeashHolder()
public void setLeashHolder(Entity entityIn, boolean sendAttachNotification)
public boolean startRiding(Entity entityIn, boolean force)
startRiding in class Entityprivate void recreateLeash()
public boolean replaceItemInInventory(int inventorySlot,
ItemStack itemStackIn)
replaceItemInInventory in class Entitypublic boolean canPassengerSteer()
canPassengerSteer in class Entitypublic static boolean isItemStackInSlot(EntityEquipmentSlot slotIn, ItemStack stack)
public boolean isServerWorld()
isServerWorld in class EntityLivingBasepublic void setNoAI(boolean disable)
public void setLeftHanded(boolean leftHanded)
public boolean isAIDisabled()
public boolean isLeftHanded()
public EnumHandSide getPrimaryHand()
getPrimaryHand in class EntityLivingBase