public class EntityAIAttackMelee extends EntityAIBase
Modifier and Type | Field and Description |
---|---|
protected EntityCreature |
attacker |
protected int |
attackInterval |
protected int |
attackTick |
private boolean |
canPenalize |
private int |
delayCounter |
private int |
failedPathFindingPenalty |
(package private) boolean |
longMemory |
(package private) Path |
path |
(package private) double |
speedTowardsTarget |
private double |
targetX |
private double |
targetY |
private double |
targetZ |
(package private) World |
world |
Constructor and Description |
---|
EntityAIAttackMelee(EntityCreature creature,
double speedIn,
boolean useLongMemory) |
Modifier and Type | Method and Description |
---|---|
protected void |
checkAndPerformAttack(EntityLivingBase p_190102_1_,
double p_190102_2_) |
protected double |
getAttackReachSqr(EntityLivingBase attackTarget) |
void |
resetTask() |
boolean |
shouldContinueExecuting() |
boolean |
shouldExecute() |
void |
startExecuting() |
void |
updateTask() |
getMutexBits, isInterruptible, setMutexBits
World world
protected EntityCreature attacker
protected int attackTick
double speedTowardsTarget
boolean longMemory
Path path
private int delayCounter
private double targetX
private double targetY
private double targetZ
protected final int attackInterval
private int failedPathFindingPenalty
private boolean canPenalize
public EntityAIAttackMelee(EntityCreature creature, double speedIn, boolean useLongMemory)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean shouldContinueExecuting()
shouldContinueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIBase
protected void checkAndPerformAttack(EntityLivingBase p_190102_1_, double p_190102_2_)
protected double getAttackReachSqr(EntityLivingBase attackTarget)