public class EntityAIZombieAttack extends EntityAIAttackMelee
Modifier and Type | Field and Description |
---|---|
private int |
raiseArmTicks |
private EntityZombie |
zombie |
attacker, attackInterval, attackTick, longMemory, path, speedTowardsTarget, world
Constructor and Description |
---|
EntityAIZombieAttack(EntityZombie zombieIn,
double speedIn,
boolean longMemoryIn) |
Modifier and Type | Method and Description |
---|---|
void |
resetTask() |
void |
startExecuting() |
void |
updateTask() |
checkAndPerformAttack, getAttackReachSqr, shouldContinueExecuting, shouldExecute
getMutexBits, isInterruptible, setMutexBits
private final EntityZombie zombie
private int raiseArmTicks
public EntityAIZombieAttack(EntityZombie zombieIn, double speedIn, boolean longMemoryIn)
public void startExecuting()
startExecuting
in class EntityAIAttackMelee
public void resetTask()
resetTask
in class EntityAIAttackMelee
public void updateTask()
updateTask
in class EntityAIAttackMelee