class EntityShulker.AIAttackNearest extends EntityAINearestAttackableTarget<EntityPlayer>
EntityAINearestAttackableTarget.Sortersorter, targetClass, targetEntity, targetEntitySelectorshouldCheckSight, target, taskOwner, unseenMemoryTicks| Constructor and Description | 
|---|
| AIAttackNearest(EntityShulker shulker) | 
| Modifier and Type | Method and Description | 
|---|---|
| protected AxisAlignedBB | getTargetableArea(double targetDistance) | 
| boolean | shouldExecute() | 
startExecutinggetTargetDistance, isSuitableTarget, isSuitableTarget, resetTask, setUnseenMemoryTicks, shouldContinueExecutinggetMutexBits, isInterruptible, setMutexBits, updateTaskpublic AIAttackNearest(EntityShulker shulker)
public boolean shouldExecute()
shouldExecute in class EntityAINearestAttackableTarget<EntityPlayer>protected AxisAlignedBB getTargetableArea(double targetDistance)
getTargetableArea in class EntityAINearestAttackableTarget<EntityPlayer>