class EntityShulker.AIAttackNearest extends EntityAINearestAttackableTarget<EntityPlayer>
EntityAINearestAttackableTarget.Sortersorter, targetClass, targetEntity, targetEntitySelectorshouldCheckSight, target, taskOwner, unseenMemoryTicks| Constructor and Description |
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AIAttackNearest(EntityShulker shulker) |
| Modifier and Type | Method and Description |
|---|---|
protected AxisAlignedBB |
getTargetableArea(double targetDistance) |
boolean |
shouldExecute() |
startExecutinggetTargetDistance, isSuitableTarget, isSuitableTarget, resetTask, setUnseenMemoryTicks, shouldContinueExecutinggetMutexBits, isInterruptible, setMutexBits, updateTaskpublic AIAttackNearest(EntityShulker shulker)
public boolean shouldExecute()
shouldExecute in class EntityAINearestAttackableTarget<EntityPlayer>protected AxisAlignedBB getTargetableArea(double targetDistance)
getTargetableArea in class EntityAINearestAttackableTarget<EntityPlayer>