static class EntityShulker.AIDefenseAttack extends EntityAINearestAttackableTarget<EntityLivingBase>
EntityAINearestAttackableTarget.Sortersorter, targetClass, targetEntity, targetEntitySelectorshouldCheckSight, target, taskOwner, unseenMemoryTicks| Constructor and Description |
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AIDefenseAttack(EntityShulker shulker) |
| Modifier and Type | Method and Description |
|---|---|
protected AxisAlignedBB |
getTargetableArea(double targetDistance) |
boolean |
shouldExecute() |
startExecutinggetTargetDistance, isSuitableTarget, isSuitableTarget, resetTask, setUnseenMemoryTicks, shouldContinueExecutinggetMutexBits, isInterruptible, setMutexBits, updateTaskpublic AIDefenseAttack(EntityShulker shulker)
public boolean shouldExecute()
shouldExecute in class EntityAINearestAttackableTarget<EntityLivingBase>protected AxisAlignedBB getTargetableArea(double targetDistance)
getTargetableArea in class EntityAINearestAttackableTarget<EntityLivingBase>