public static class StructureNetherBridgePieces.Crossing extends StructureNetherBridgePieces.Piece
StructureComponent.BlockSelector
boundingBox, componentType
Constructor and Description |
---|
Crossing() |
Crossing(int p_i45610_1_,
java.util.Random p_i45610_2_,
StructureBoundingBox p_i45610_3_,
EnumFacing p_i45610_4_) |
Modifier and Type | Method and Description |
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boolean |
addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
void |
buildComponent(StructureComponent componentIn,
java.util.List<StructureComponent> listIn,
java.util.Random rand) |
static StructureNetherBridgePieces.Crossing |
createPiece(java.util.List<StructureComponent> p_175873_0_,
java.util.Random p_175873_1_,
int p_175873_2_,
int p_175873_3_,
int p_175873_4_,
EnumFacing p_175873_5_,
int p_175873_6_) |
getNextComponentNormal, getNextComponentX, getNextComponentZ, isAboveGround, readStructureFromNBT, writeStructureToNBT
clearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, generateChest, generateChest, generateDoor, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getSkyBrightness, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, replaceAirAndLiquidDownwards, setBlockState, setCoordBaseMode
public Crossing()
public Crossing(int p_i45610_1_, java.util.Random p_i45610_2_, StructureBoundingBox p_i45610_3_, EnumFacing p_i45610_4_)
public void buildComponent(StructureComponent componentIn, java.util.List<StructureComponent> listIn, java.util.Random rand)
buildComponent
in class StructureComponent
public static StructureNetherBridgePieces.Crossing createPiece(java.util.List<StructureComponent> p_175873_0_, java.util.Random p_175873_1_, int p_175873_2_, int p_175873_3_, int p_175873_4_, EnumFacing p_175873_5_, int p_175873_6_)
public boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts
in class StructureComponent