public static class StructureVillagePieces.House2 extends StructureVillagePieces.Village
StructureComponent.BlockSelector
Modifier and Type | Field and Description |
---|---|
private boolean |
hasMadeChest |
averageGroundLvl, isZombieInfested, startPiece, structureType
boundingBox, componentType
Constructor and Description |
---|
House2() |
House2(StructureVillagePieces.Start start,
int type,
java.util.Random rand,
StructureBoundingBox p_i45563_4_,
EnumFacing facing) |
Modifier and Type | Method and Description |
---|---|
boolean |
addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
protected int |
chooseProfession(int villagersSpawnedIn,
int currentVillagerProfession) |
static StructureVillagePieces.House2 |
createPiece(StructureVillagePieces.Start start,
java.util.List<StructureComponent> p_175855_1_,
java.util.Random rand,
int p_175855_3_,
int p_175855_4_,
int p_175855_5_,
EnumFacing facing,
int p_175855_7_) |
protected void |
readStructureFromNBT(NBTTagCompound tagCompound,
TemplateManager p_143011_2_) |
protected void |
writeStructureToNBT(NBTTagCompound tagCompound) |
biomeDoor, canVillageGoDeeper, chooseForgeProfession, createVillageDoor, getAverageGroundLevel, getBiomeSpecificBlockState, getNextComponentNN, getNextComponentPP, placeTorch, replaceAirAndLiquidDownwards, setStructureType, spawnVillagers
buildComponent, clearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, generateChest, generateChest, generateDoor, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getSkyBrightness, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, setBlockState, setCoordBaseMode
public House2()
public House2(StructureVillagePieces.Start start, int type, java.util.Random rand, StructureBoundingBox p_i45563_4_, EnumFacing facing)
public static StructureVillagePieces.House2 createPiece(StructureVillagePieces.Start start, java.util.List<StructureComponent> p_175855_1_, java.util.Random rand, int p_175855_3_, int p_175855_4_, int p_175855_5_, EnumFacing facing, int p_175855_7_)
protected void writeStructureToNBT(NBTTagCompound tagCompound)
writeStructureToNBT
in class StructureVillagePieces.Village
protected void readStructureFromNBT(NBTTagCompound tagCompound, TemplateManager p_143011_2_)
readStructureFromNBT
in class StructureVillagePieces.Village
public boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts
in class StructureComponent
protected int chooseProfession(int villagersSpawnedIn, int currentVillagerProfession)
chooseProfession
in class StructureVillagePieces.Village