public static class StructureVillagePieces.Start extends StructureVillagePieces.Well
StructureComponent.BlockSelector
Modifier and Type | Field and Description |
---|---|
Biome |
biome |
BiomeProvider |
biomeProvider |
StructureVillagePieces.PieceWeight |
lastPlaced |
java.util.List<StructureComponent> |
pendingHouses |
java.util.List<StructureComponent> |
pendingRoads |
java.util.List<StructureVillagePieces.PieceWeight> |
structureVillageWeightedPieceList |
int |
terrainType |
averageGroundLvl, isZombieInfested, startPiece, structureType
boundingBox, componentType
Constructor and Description |
---|
Start() |
Start(BiomeProvider biomeProviderIn,
int p_i2104_2_,
java.util.Random rand,
int p_i2104_4_,
int p_i2104_5_,
java.util.List<StructureVillagePieces.PieceWeight> p_i2104_6_,
int p_i2104_7_) |
addComponentParts, buildComponent
biomeDoor, canVillageGoDeeper, chooseForgeProfession, chooseProfession, createVillageDoor, getAverageGroundLevel, getBiomeSpecificBlockState, getNextComponentNN, getNextComponentPP, placeTorch, readStructureFromNBT, replaceAirAndLiquidDownwards, setStructureType, spawnVillagers, writeStructureToNBT
clearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, generateChest, generateChest, generateDoor, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getSkyBrightness, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, setBlockState, setCoordBaseMode
public BiomeProvider biomeProvider
public int terrainType
public StructureVillagePieces.PieceWeight lastPlaced
public java.util.List<StructureVillagePieces.PieceWeight> structureVillageWeightedPieceList
public java.util.List<StructureComponent> pendingHouses
public java.util.List<StructureComponent> pendingRoads
public Biome biome
public Start()
public Start(BiomeProvider biomeProviderIn, int p_i2104_2_, java.util.Random rand, int p_i2104_4_, int p_i2104_5_, java.util.List<StructureVillagePieces.PieceWeight> p_i2104_6_, int p_i2104_7_)