public static class StructureVillagePieces.House4Garden extends StructureVillagePieces.Village
StructureComponent.BlockSelector| Modifier and Type | Field and Description | 
|---|---|
| private boolean | isRoofAccessible | 
averageGroundLvl, isZombieInfested, startPiece, structureTypeboundingBox, componentType| Constructor and Description | 
|---|
| House4Garden() | 
| House4Garden(StructureVillagePieces.Start start,
            int p_i45566_2_,
            java.util.Random rand,
            StructureBoundingBox p_i45566_4_,
            EnumFacing facing) | 
| Modifier and Type | Method and Description | 
|---|---|
| boolean | addComponentParts(World worldIn,
                 java.util.Random randomIn,
                 StructureBoundingBox structureBoundingBoxIn) | 
| static StructureVillagePieces.House4Garden | createPiece(StructureVillagePieces.Start start,
           java.util.List<StructureComponent> p_175858_1_,
           java.util.Random rand,
           int p_175858_3_,
           int p_175858_4_,
           int p_175858_5_,
           EnumFacing facing,
           int p_175858_7_) | 
| protected void | readStructureFromNBT(NBTTagCompound tagCompound,
                    TemplateManager p_143011_2_) | 
| protected void | writeStructureToNBT(NBTTagCompound tagCompound) | 
biomeDoor, canVillageGoDeeper, chooseForgeProfession, chooseProfession, createVillageDoor, getAverageGroundLevel, getBiomeSpecificBlockState, getNextComponentNN, getNextComponentPP, placeTorch, replaceAirAndLiquidDownwards, setStructureType, spawnVillagersbuildComponent, clearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, generateChest, generateChest, generateDoor, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getSkyBrightness, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, setBlockState, setCoordBaseModepublic House4Garden()
public House4Garden(StructureVillagePieces.Start start, int p_i45566_2_, java.util.Random rand, StructureBoundingBox p_i45566_4_, EnumFacing facing)
protected void writeStructureToNBT(NBTTagCompound tagCompound)
writeStructureToNBT in class StructureVillagePieces.Villageprotected void readStructureFromNBT(NBTTagCompound tagCompound, TemplateManager p_143011_2_)
readStructureFromNBT in class StructureVillagePieces.Villagepublic static StructureVillagePieces.House4Garden createPiece(StructureVillagePieces.Start start, java.util.List<StructureComponent> p_175858_1_, java.util.Random rand, int p_175858_3_, int p_175858_4_, int p_175858_5_, EnumFacing facing, int p_175858_7_)
public boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts in class StructureComponent