public static class StructureVillagePieces.Torch extends StructureVillagePieces.Village
StructureComponent.BlockSelectoraverageGroundLvl, isZombieInfested, startPiece, structureTypeboundingBox, componentType| Constructor and Description |
|---|
Torch() |
Torch(StructureVillagePieces.Start start,
int p_i45568_2_,
java.util.Random rand,
StructureBoundingBox p_i45568_4_,
EnumFacing facing) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
static StructureBoundingBox |
findPieceBox(StructureVillagePieces.Start start,
java.util.List<StructureComponent> p_175856_1_,
java.util.Random rand,
int p_175856_3_,
int p_175856_4_,
int p_175856_5_,
EnumFacing facing) |
biomeDoor, canVillageGoDeeper, chooseForgeProfession, chooseProfession, createVillageDoor, getAverageGroundLevel, getBiomeSpecificBlockState, getNextComponentNN, getNextComponentPP, placeTorch, readStructureFromNBT, replaceAirAndLiquidDownwards, setStructureType, spawnVillagers, writeStructureToNBTbuildComponent, clearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, generateChest, generateChest, generateDoor, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getSkyBrightness, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, setBlockState, setCoordBaseModepublic Torch()
public Torch(StructureVillagePieces.Start start, int p_i45568_2_, java.util.Random rand, StructureBoundingBox p_i45568_4_, EnumFacing facing)
public static StructureBoundingBox findPieceBox(StructureVillagePieces.Start start, java.util.List<StructureComponent> p_175856_1_, java.util.Random rand, int p_175856_3_, int p_175856_4_, int p_175856_5_, EnumFacing facing)
public boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts in class StructureComponent