public static class StructureVillagePieces.WoodHut extends StructureVillagePieces.Village
StructureComponent.BlockSelector
Modifier and Type | Field and Description |
---|---|
private boolean |
isTallHouse |
private int |
tablePosition |
averageGroundLvl, isZombieInfested, startPiece, structureType
boundingBox, componentType
Constructor and Description |
---|
WoodHut() |
WoodHut(StructureVillagePieces.Start start,
int type,
java.util.Random rand,
StructureBoundingBox structurebb,
EnumFacing facing) |
Modifier and Type | Method and Description |
---|---|
boolean |
addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
static StructureVillagePieces.WoodHut |
createPiece(StructureVillagePieces.Start start,
java.util.List<StructureComponent> p_175853_1_,
java.util.Random rand,
int p_175853_3_,
int p_175853_4_,
int p_175853_5_,
EnumFacing facing,
int p_175853_7_) |
protected void |
readStructureFromNBT(NBTTagCompound tagCompound,
TemplateManager p_143011_2_) |
protected void |
writeStructureToNBT(NBTTagCompound tagCompound) |
biomeDoor, canVillageGoDeeper, chooseForgeProfession, chooseProfession, createVillageDoor, getAverageGroundLevel, getBiomeSpecificBlockState, getNextComponentNN, getNextComponentPP, placeTorch, replaceAirAndLiquidDownwards, setStructureType, spawnVillagers
buildComponent, clearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, generateChest, generateChest, generateDoor, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getSkyBrightness, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, setBlockState, setCoordBaseMode
public WoodHut()
public WoodHut(StructureVillagePieces.Start start, int type, java.util.Random rand, StructureBoundingBox structurebb, EnumFacing facing)
protected void writeStructureToNBT(NBTTagCompound tagCompound)
writeStructureToNBT
in class StructureVillagePieces.Village
protected void readStructureFromNBT(NBTTagCompound tagCompound, TemplateManager p_143011_2_)
readStructureFromNBT
in class StructureVillagePieces.Village
public static StructureVillagePieces.WoodHut createPiece(StructureVillagePieces.Start start, java.util.List<StructureComponent> p_175853_1_, java.util.Random rand, int p_175853_3_, int p_175853_4_, int p_175853_5_, EnumFacing facing, int p_175853_7_)
public boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts
in class StructureComponent