public class ForgeRegistries
extends java.lang.Object
GameRegistry
register methods, but queries and iterations can use this.Modifier and Type | Field and Description |
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static IForgeRegistry<Biome> |
BIOMES |
static IForgeRegistry<Block> |
BLOCKS |
static IForgeRegistry<DataSerializerEntry> |
DATA_SERIALIZERS |
static IForgeRegistry<Enchantment> |
ENCHANTMENTS |
static IForgeRegistry<EntityEntry> |
ENTITIES |
static IForgeRegistry<Item> |
ITEMS |
static IForgeRegistry<PotionType> |
POTION_TYPES |
static IForgeRegistry<Potion> |
POTIONS |
static IForgeRegistry<IRecipe> |
RECIPES |
static IForgeRegistry<SoundEvent> |
SOUND_EVENTS |
static IForgeRegistry<VillagerRegistry.VillagerProfession> |
VILLAGER_PROFESSIONS |
Constructor and Description |
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ForgeRegistries() |
Modifier and Type | Method and Description |
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private static void |
init()
This function is just to make sure static inializers in other classes have run and setup their registries before we query them.
|
public static final IForgeRegistry<Block> BLOCKS
public static final IForgeRegistry<Item> ITEMS
public static final IForgeRegistry<Potion> POTIONS
public static final IForgeRegistry<Biome> BIOMES
public static final IForgeRegistry<SoundEvent> SOUND_EVENTS
public static final IForgeRegistry<PotionType> POTION_TYPES
public static final IForgeRegistry<Enchantment> ENCHANTMENTS
public static final IForgeRegistry<VillagerRegistry.VillagerProfession> VILLAGER_PROFESSIONS
public static final IForgeRegistry<EntityEntry> ENTITIES
public static final IForgeRegistry<IRecipe> RECIPES
public static final IForgeRegistry<DataSerializerEntry> DATA_SERIALIZERS