Interface | Description |
---|---|
IEntityAdditionalSpawnData |
A interface for Entities that need extra information to be communicated
between the server and client when they are spawned.
|
IThrowableEntity |
This interface should be implemented by an Entity that can be 'thrown', like snowballs.
|
VillagerRegistry.IVillageCreationHandler |
Allow access to the
StructureVillagePieces array controlling new village
creation so you can insert your own new village pieces |
Class | Description |
---|---|
EntityEntry | |
EntityEntryBuilder<E extends Entity> |
An entity registry entry builder.
|
EntityEntryBuilder.ConstructorFactory<E extends Entity> | |
EntityRegistry | |
ForgeRegistries |
A class that exposes static references to all vanilla and Forge registries.
|
GameRegistry | |
ItemStackHolderRef |
Internal class used in tracking
GameRegistry.ItemStackHolder references |
VillagerRegistry |
Registry for villager trading control
|
VillagerRegistry.VanillaTrades | |
VillagerRegistry.VillagerCareer | |
VillagerRegistry.VillagerProfession |
Enum | Description |
---|---|
ItemStackHolderInjector |
Exception | Description |
---|---|
ExistingSubstitutionException |
Annotation Type | Description |
---|---|
GameRegistry.ItemStackHolder |
ItemStackHolder can be used to automatically populate public static final fields with
ItemStack instances, referring a specific item, potentially configured with NBT. |
GameRegistry.ObjectHolder |
ObjectHolder can be used to automatically populate public static final fields with entries
from the registry.
|