| void | GameData.BlockCallbacks. onAdd(IForgeRegistryInternal<Block> owner,
     RegistryManager stage,
     int id,
     Block block,
     Block oldBlock) | 
| void | GameData.SerializerCallbacks. onAdd(IForgeRegistryInternal<DataSerializerEntry> owner,
     RegistryManager stage,
     int id,
     DataSerializerEntry entry,
     DataSerializerEntry oldEntry) | 
| void | GameData.EntityCallbacks. onAdd(IForgeRegistryInternal<EntityEntry> owner,
     RegistryManager stage,
     int id,
     EntityEntry entry,
     EntityEntry oldEntry) | 
| void | GameData.ItemCallbacks. onAdd(IForgeRegistryInternal<Item> owner,
     RegistryManager stage,
     int id,
     Item item,
     Item oldItem) | 
| void | IForgeRegistry.AddCallback. onAdd(IForgeRegistryInternal<V> owner,
     RegistryManager stage,
     int id,
     V obj,
     V oldObj) | 
| void | GameData.BlockCallbacks. onClear(IForgeRegistryInternal<Block> owner,
       RegistryManager stage) | 
| void | GameData.SerializerCallbacks. onClear(IForgeRegistryInternal<DataSerializerEntry> owner,
       RegistryManager stage) | 
| void | GameData.EntityCallbacks. onClear(IForgeRegistryInternal<EntityEntry> owner,
       RegistryManager stage) | 
| void | GameData.ItemCallbacks. onClear(IForgeRegistryInternal<Item> owner,
       RegistryManager stage) | 
| void | IForgeRegistry.ClearCallback. onClear(IForgeRegistryInternal<V> owner,
       RegistryManager stage) | 
| void | GameData.BlockCallbacks. onCreate(IForgeRegistryInternal<Block> owner,
        RegistryManager stage) | 
| void | GameData.SerializerCallbacks. onCreate(IForgeRegistryInternal<DataSerializerEntry> owner,
        RegistryManager stage) | 
| void | GameData.EntityCallbacks. onCreate(IForgeRegistryInternal<EntityEntry> owner,
        RegistryManager stage) | 
| void | GameData.ItemCallbacks. onCreate(IForgeRegistryInternal<Item> owner,
        RegistryManager stage) | 
| void | NamespacedWrapper.Factory. onCreate(IForgeRegistryInternal<V> owner,
        RegistryManager stage) | 
| void | IForgeRegistry.CreateCallback. onCreate(IForgeRegistryInternal<V> owner,
        RegistryManager stage) | 
| void | NamespacedDefaultedWrapper.Factory. onCreate(IForgeRegistryInternal<V> owner,
        RegistryManager stage) | 
| void | GameData.RecipeCallbacks. onValidate(IForgeRegistryInternal<IRecipe> owner,
          RegistryManager stage,
          int id,
          ResourceLocation key,
          IRecipe obj) | 
| void | IForgeRegistry.ValidateCallback. onValidate(IForgeRegistryInternal<V> owner,
          RegistryManager stage,
          int id,
          ResourceLocation key,
          V obj) |