public static class UnderwaterAmbientSounds.SubSound extends MovingSound
ISound.AttenuationTypedonePlayingattenuationType, category, pitch, positionedSoundLocation, priority, repeat, repeatDelay, sound, volume, x, y, z| Modifier | Constructor and Description |
|---|---|
protected |
SubSound(EntityPlayerSP playerIn,
SoundEvent soundIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
tick() |
isDonePlayingcanRepeat, createAccessor, getAttenuationType, getCategory, getPitch, getRepeatDelay, getSound, getSoundLocation, getVolume, getX, getY, getZ, isPriorityclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitcanBeSilent, canRepeat, createAccessor, getAttenuationType, getCategory, getPitch, getRepeatDelay, getSound, getSoundLocation, getVolume, getX, getY, getZ, isPriorityprotected SubSound(EntityPlayerSP playerIn, SoundEvent soundIn)