public static class UnderwaterAmbientSounds.UnderWaterSound extends MovingSound
ISound.AttenuationType
donePlaying
attenuationType, category, pitch, positionedSoundLocation, priority, repeat, repeatDelay, sound, volume, x, y, z
Constructor and Description |
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UnderWaterSound(EntityPlayerSP playerIn) |
Modifier and Type | Method and Description |
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void |
tick() |
isDonePlaying
canRepeat, createAccessor, getAttenuationType, getCategory, getPitch, getRepeatDelay, getSound, getSoundLocation, getVolume, getX, getY, getZ, isPriority
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
canBeSilent, canRepeat, createAccessor, getAttenuationType, getCategory, getPitch, getRepeatDelay, getSound, getSoundLocation, getVolume, getX, getY, getZ, isPriority
public UnderWaterSound(EntityPlayerSP playerIn)