public class GuiMerchant extends GuiContainer
dragSplitting, dragSplittingSlots, guiLeft, guiTop, hoveredSlot, INVENTORY_BACKGROUND, inventorySlots, slotColor, xSize, ySizeallowUserInput, buttons, children, fontRenderer, height, itemRender, labels, mc, widthICONS, OPTIONS_BACKGROUND, STAT_ICONS, zLevel| Constructor and Description |
|---|
GuiMerchant(InventoryPlayer playerInventoryIn,
IMerchant merchantIn,
World worldIn) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
drawGuiContainerBackgroundLayer(float partialTicks,
int mouseX,
int mouseY) |
protected void |
drawGuiContainerForegroundLayer(int mouseX,
int mouseY) |
IMerchant |
getMerchant() |
protected void |
initGui() |
void |
render(int mouseX,
int mouseY,
float partialTicks) |
void |
tick() |
allowCloseWithEscape, doesGuiPauseGame, func_195361_a, func_195363_d, getGuiLeft, getGuiTop, getSlotColor, getSlotUnderMouse, getXSize, getYSize, handleMouseClick, isPointInRegion, keyPressed, mouseClicked, mouseDragged, mouseReleased, onGuiClosed, renderHoveredToolTipaddButton, close, confirmResult, drawBackground, drawDefaultBackground, drawHoveringText, drawHoveringText, drawHoveringText, drawWorldBackground, getChildren, getItemToolTip, handleComponentClick, handleComponentHover, isAltKeyDown, isCtrlKeyDown, isKeyComboCtrlA, isKeyComboCtrlC, isKeyComboCtrlV, isKeyComboCtrlX, isShiftKeyDown, onResize, renderToolTip, runOrMakeCrashReport, sendChatMessage, sendChatMessage, setText, setWorldAndResolutionfocusNext, focusOn, getFocused, setDragging, setFocuseddrawCenteredString, drawGradientRect, drawHorizontalLine, drawModalRectWithCustomSizedTexture, drawRect, drawScaledCustomSizeModalRect, drawString, drawTexturedModalRect, drawTexturedModalRect, drawTexturedModalRect, drawVerticalLineclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitcharTyped, keyReleased, mouseScrolledcanFocus, focusChangedpublic GuiMerchant(InventoryPlayer playerInventoryIn, IMerchant merchantIn, World worldIn)
protected void initGui()
initGui in class GuiContainerprotected void drawGuiContainerForegroundLayer(int mouseX,
int mouseY)
drawGuiContainerForegroundLayer in class GuiContainerpublic void tick()
tick in class GuiContainerprotected void drawGuiContainerBackgroundLayer(float partialTicks,
int mouseX,
int mouseY)
drawGuiContainerBackgroundLayer in class GuiContainerpublic void render(int mouseX,
int mouseY,
float partialTicks)
render in class GuiContainerpublic IMerchant getMerchant()