public class RenderDrowned extends RenderZombie
brightnessBuffer, layerRenderers, mainModel, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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RenderDrowned(RenderManager p_i48906_1_) |
Modifier and Type | Method and Description |
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protected void |
applyRotations(EntityZombie entityLiving,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected LayerBipedArmor |
createArmorLayer() |
protected ResourceLocation |
getEntityTexture(EntityZombie entity) |
canRenderName, doRender, renderLeash, setLightmap, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, isVisible, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public RenderDrowned(RenderManager p_i48906_1_)
protected LayerBipedArmor createArmorLayer()
createArmorLayer
in class RenderZombie
@Nullable protected ResourceLocation getEntityTexture(EntityZombie entity)
getEntityTexture
in class RenderZombie
protected void applyRotations(EntityZombie entityLiving, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations
in class RenderZombie