public class RenderZombie extends RenderBiped<EntityZombie>
brightnessBuffer, layerRenderers, mainModel, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderZombie(RenderManager renderManagerIn) |
RenderZombie(RenderManager renderManagerIn,
ModelBiped p_i49206_2_) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
applyRotations(EntityZombie entityLiving,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected LayerBipedArmor |
createArmorLayer() |
protected ResourceLocation |
getEntityTexture(EntityZombie entity) |
canRenderName, doRender, renderLeash, setLightmap, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, isVisible, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic RenderZombie(RenderManager renderManagerIn, ModelBiped p_i49206_2_)
public RenderZombie(RenderManager renderManagerIn)
protected LayerBipedArmor createArmorLayer()
protected ResourceLocation getEntityTexture(EntityZombie entity)
getEntityTexture in class RenderBiped<EntityZombie>protected void applyRotations(EntityZombie entityLiving, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations in class RenderLivingBase<EntityZombie>