public class RenderZombie extends RenderBiped<EntityZombie>
brightnessBuffer, layerRenderers, mainModel, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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RenderZombie(RenderManager renderManagerIn) |
RenderZombie(RenderManager renderManagerIn,
ModelBiped p_i49206_2_) |
Modifier and Type | Method and Description |
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protected void |
applyRotations(EntityZombie entityLiving,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected LayerBipedArmor |
createArmorLayer() |
protected ResourceLocation |
getEntityTexture(EntityZombie entity) |
canRenderName, doRender, renderLeash, setLightmap, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, isVisible, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public RenderZombie(RenderManager renderManagerIn, ModelBiped p_i49206_2_)
public RenderZombie(RenderManager renderManagerIn)
protected LayerBipedArmor createArmorLayer()
protected ResourceLocation getEntityTexture(EntityZombie entity)
getEntityTexture
in class RenderBiped<EntityZombie>
protected void applyRotations(EntityZombie entityLiving, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations
in class RenderLivingBase<EntityZombie>