public class RenderSalmon extends RenderLiving<EntitySalmon>
brightnessBuffer, layerRenderers, mainModel, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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RenderSalmon(RenderManager p_i48862_1_) |
Modifier and Type | Method and Description |
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protected void |
applyRotations(EntitySalmon entityLiving,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntitySalmon entity) |
canRenderName, doRender, renderLeash, setLightmap, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, isVisible, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public RenderSalmon(RenderManager p_i48862_1_)
@Nullable protected ResourceLocation getEntityTexture(EntitySalmon entity)
getEntityTexture
in class Render<EntitySalmon>
protected void applyRotations(EntitySalmon entityLiving, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations
in class RenderLivingBase<EntitySalmon>