public class RenderShulker extends RenderLiving<EntityShulker>
Modifier and Type | Field and Description |
---|---|
static ResourceLocation |
field_204402_a |
static ResourceLocation[] |
SHULKER_ENDERGOLEM_TEXTURE |
brightnessBuffer, layerRenderers, mainModel, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
---|
RenderShulker(RenderManager renderManagerIn) |
Modifier and Type | Method and Description |
---|---|
protected void |
applyRotations(EntityShulker entityLiving,
float ageInTicks,
float rotationYaw,
float partialTicks) |
void |
doRender(EntityShulker entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityShulker entity) |
ModelShulker |
getMainModel() |
protected void |
preRenderCallback(EntityShulker entitylivingbaseIn,
float partialTickTime) |
boolean |
shouldRender(EntityShulker livingEntity,
ICamera camera,
double camX,
double camY,
double camZ) |
canRenderName, renderLeash, setLightmap
addLayer, getColorMultiplier, getDeathMaxRotation, getSwingProgress, handleRotationFloat, interpolateRotation, isVisible, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public static final ResourceLocation field_204402_a
public static final ResourceLocation[] SHULKER_ENDERGOLEM_TEXTURE
public RenderShulker(RenderManager renderManagerIn)
public ModelShulker getMainModel()
getMainModel
in class RenderLivingBase<EntityShulker>
public void doRender(EntityShulker entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class RenderLiving<EntityShulker>
public boolean shouldRender(EntityShulker livingEntity, ICamera camera, double camX, double camY, double camZ)
shouldRender
in class RenderLiving<EntityShulker>
protected ResourceLocation getEntityTexture(EntityShulker entity)
getEntityTexture
in class Render<EntityShulker>
protected void applyRotations(EntityShulker entityLiving, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations
in class RenderLivingBase<EntityShulker>
protected void preRenderCallback(EntityShulker entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RenderLivingBase<EntityShulker>