public class RenderZombieVillager extends RenderBiped<EntityZombieVillager>
brightnessBuffer, layerRenderers, mainModel, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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RenderZombieVillager(RenderManager renderManagerIn) |
Modifier and Type | Method and Description |
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protected void |
applyRotations(EntityZombieVillager entityLiving,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityZombieVillager entity) |
canRenderName, doRender, renderLeash, setLightmap, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, isVisible, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public RenderZombieVillager(RenderManager renderManagerIn)
protected ResourceLocation getEntityTexture(EntityZombieVillager entity)
getEntityTexture
in class RenderBiped<EntityZombieVillager>
protected void applyRotations(EntityZombieVillager entityLiving, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations
in class RenderLivingBase<EntityZombieVillager>