public class RenderZombieVillager extends RenderBiped<EntityZombieVillager>
brightnessBuffer, layerRenderers, mainModel, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderZombieVillager(RenderManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
applyRotations(EntityZombieVillager entityLiving,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityZombieVillager entity) |
canRenderName, doRender, renderLeash, setLightmap, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, isVisible, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic RenderZombieVillager(RenderManager renderManagerIn)
protected ResourceLocation getEntityTexture(EntityZombieVillager entity)
getEntityTexture in class RenderBiped<EntityZombieVillager>protected void applyRotations(EntityZombieVillager entityLiving, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations in class RenderLivingBase<EntityZombieVillager>