public class ModelDrowned extends ModelZombie
ModelBiped.ArmPose
bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, field_205061_a, isSneak, leftArmPose, rightArmPose
boxList, isChild, isRiding, swingProgress, textureHeight, textureWidth
Constructor and Description |
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ModelDrowned(float p_i49398_1_,
boolean p_i49398_2_) |
ModelDrowned(float p_i48915_1_,
float p_i48915_2_,
int p_i48915_3_,
int p_i48915_4_) |
Modifier and Type | Method and Description |
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void |
setLivingAnimations(EntityLivingBase entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTickTime) |
void |
setRotationAngles(float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor,
Entity entityIn) |
func_205060_a, getArmForSide, getMainHand, postRenderArm, render, setModelAttributes, setVisible
copyModelAngles, getRandomModelBox, getTextureOffset, setTextureOffset
public ModelDrowned(float p_i48915_1_, float p_i48915_2_, int p_i48915_3_, int p_i48915_4_)
public ModelDrowned(float p_i49398_1_, boolean p_i49398_2_)
public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTickTime)
setLivingAnimations
in class ModelBiped
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
setRotationAngles
in class ModelZombie