public class ModelDrowned extends ModelZombie
ModelBiped.ArmPosebipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, field_205061_a, isSneak, leftArmPose, rightArmPoseboxList, isChild, isRiding, swingProgress, textureHeight, textureWidth| Constructor and Description |
|---|
ModelDrowned(float p_i49398_1_,
boolean p_i49398_2_) |
ModelDrowned(float p_i48915_1_,
float p_i48915_2_,
int p_i48915_3_,
int p_i48915_4_) |
| Modifier and Type | Method and Description |
|---|---|
void |
setLivingAnimations(EntityLivingBase entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTickTime) |
void |
setRotationAngles(float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor,
Entity entityIn) |
func_205060_a, getArmForSide, getMainHand, postRenderArm, render, setModelAttributes, setVisiblecopyModelAngles, getRandomModelBox, getTextureOffset, setTextureOffsetpublic ModelDrowned(float p_i48915_1_,
float p_i48915_2_,
int p_i48915_3_,
int p_i48915_4_)
public ModelDrowned(float p_i49398_1_,
boolean p_i49398_2_)
public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTickTime)
setLivingAnimations in class ModelBipedpublic void setRotationAngles(float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor,
Entity entityIn)
setRotationAngles in class ModelZombie