public class ModelZombie extends ModelBiped
ModelBiped.ArmPosebipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, field_205061_a, isSneak, leftArmPose, rightArmPoseboxList, isChild, isRiding, swingProgress, textureHeight, textureWidth| Modifier | Constructor and Description |
|---|---|
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ModelZombie() |
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ModelZombie(float modelSize,
boolean p_i1168_2_) |
protected |
ModelZombie(float p_i48914_1_,
float p_i48914_2_,
int p_i48914_3_,
int p_i48914_4_) |
| Modifier and Type | Method and Description |
|---|---|
void |
setRotationAngles(float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor,
Entity entityIn) |
func_205060_a, getArmForSide, getMainHand, postRenderArm, render, setLivingAnimations, setModelAttributes, setVisiblecopyModelAngles, getRandomModelBox, getTextureOffset, setTextureOffsetpublic ModelZombie()
protected ModelZombie(float p_i48914_1_,
float p_i48914_2_,
int p_i48914_3_,
int p_i48914_4_)
public ModelZombie(float modelSize,
boolean p_i1168_2_)
public void setRotationAngles(float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor,
Entity entityIn)
setRotationAngles in class ModelBiped