public class ModelZombie extends ModelBiped
ModelBiped.ArmPose
bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, field_205061_a, isSneak, leftArmPose, rightArmPose
boxList, isChild, isRiding, swingProgress, textureHeight, textureWidth
Modifier | Constructor and Description |
---|---|
|
ModelZombie() |
|
ModelZombie(float modelSize,
boolean p_i1168_2_) |
protected |
ModelZombie(float p_i48914_1_,
float p_i48914_2_,
int p_i48914_3_,
int p_i48914_4_) |
Modifier and Type | Method and Description |
---|---|
void |
setRotationAngles(float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor,
Entity entityIn) |
func_205060_a, getArmForSide, getMainHand, postRenderArm, render, setLivingAnimations, setModelAttributes, setVisible
copyModelAngles, getRandomModelBox, getTextureOffset, setTextureOffset
public ModelZombie()
protected ModelZombie(float p_i48914_1_, float p_i48914_2_, int p_i48914_3_, int p_i48914_4_)
public ModelZombie(float modelSize, boolean p_i1168_2_)
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
setRotationAngles
in class ModelBiped