public class ModelVex extends ModelBiped
ModelBiped.ArmPosebipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, field_205061_a, isSneak, leftArmPose, rightArmPoseboxList, isChild, isRiding, swingProgress, textureHeight, textureWidth| Modifier and Type | Method and Description |
|---|---|
void |
render(Entity entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scale) |
void |
setRotationAngles(float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor,
Entity entityIn) |
func_205060_a, getArmForSide, getMainHand, postRenderArm, setLivingAnimations, setModelAttributes, setVisiblecopyModelAngles, getRandomModelBox, getTextureOffset, setTextureOffsetpublic void render(Entity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale)
render in class ModelBipedpublic void setRotationAngles(float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor,
Entity entityIn)
setRotationAngles in class ModelBiped