public class ModelZombieVillager extends ModelBiped
ModelBiped.ArmPosebipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, field_205061_a, isSneak, leftArmPose, rightArmPoseboxList, isChild, isRiding, swingProgress, textureHeight, textureWidth| Constructor and Description |
|---|
ModelZombieVillager() |
ModelZombieVillager(float p_i1165_1_,
float p_i1165_2_,
boolean p_i1165_3_) |
| Modifier and Type | Method and Description |
|---|---|
void |
setRotationAngles(float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor,
Entity entityIn) |
func_205060_a, getArmForSide, getMainHand, postRenderArm, render, setLivingAnimations, setModelAttributes, setVisiblecopyModelAngles, getRandomModelBox, getTextureOffset, setTextureOffsetpublic ModelZombieVillager()
public ModelZombieVillager(float p_i1165_1_,
float p_i1165_2_,
boolean p_i1165_3_)
public void setRotationAngles(float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor,
Entity entityIn)
setRotationAngles in class ModelBiped