public class TileEntitySkullRenderer extends TileEntityRenderer<TileEntitySkull>
| Modifier and Type | Field and Description |
|---|---|
static TileEntitySkullRenderer |
instance |
DESTROY_STAGES, rendererDispatcher| Constructor and Description |
|---|
TileEntitySkullRenderer() |
| Modifier and Type | Method and Description |
|---|---|
void |
render(float x,
float y,
float z,
EnumFacing facing,
float rotationIn,
BlockSkull.ISkullType type,
com.mojang.authlib.GameProfile playerProfile,
int destroyStage,
float animationProgress) |
void |
render(TileEntitySkull tileEntityIn,
double x,
double y,
double z,
float partialTicks,
int destroyStage) |
void |
setRendererDispatcher(TileEntityRendererDispatcher rendererDispatcherIn) |
bindTexture, drawNameplate, getFontRenderer, getWorld, isGlobalRenderer, renderTileEntityFast, setLightmapDisabledpublic static TileEntitySkullRenderer instance
public void render(TileEntitySkull tileEntityIn, double x, double y, double z, float partialTicks, int destroyStage)
render in class TileEntityRenderer<TileEntitySkull>public void setRendererDispatcher(TileEntityRendererDispatcher rendererDispatcherIn)
setRendererDispatcher in class TileEntityRenderer<TileEntitySkull>public void render(float x,
float y,
float z,
@Nullable
EnumFacing facing,
float rotationIn,
BlockSkull.ISkullType type,
@Nullable
com.mojang.authlib.GameProfile playerProfile,
int destroyStage,
float animationProgress)