public static class VillagePieces.House1 extends VillagePieces.Village
StructurePiece.BlockSelector
averageGroundLvl, isZombieInfested, startPiece, structureType
boundingBox, CAVE_AIR, componentType
Constructor and Description |
---|
House1() |
House1(VillagePieces.Start start,
int type,
java.util.Random rand,
MutableBoundingBox p_i45571_4_,
EnumFacing facing) |
Modifier and Type | Method and Description |
---|---|
boolean |
addComponentParts(IWorld worldIn,
java.util.Random randomIn,
MutableBoundingBox structureBoundingBoxIn,
ChunkPos p_74875_4_) |
protected int |
chooseProfession(int villagersSpawnedIn,
int currentVillagerProfession) |
static VillagePieces.House1 |
createPiece(VillagePieces.Start start,
java.util.List<StructurePiece> p_175850_1_,
java.util.Random rand,
int p_175850_3_,
int p_175850_4_,
int p_175850_5_,
EnumFacing facing,
int p_175850_7_) |
biomeDoor, canVillageGoDeeper, chooseForgeProfession, createVillageDoor, func_202579_a, getAverageGroundLevel, getBiomeSpecificBlockState, getNextComponentNN, getNextComponentPP, placeTorch, readStructureFromNBT, replaceAirAndLiquidDownwards, spawnVillagers, writeStructureToNBT
buildComponent, clearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, func_197528_a, generateChest, generateChest, generateDoor, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getSkyBrightness, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, setBlockState, setCoordBaseMode
public House1()
public House1(VillagePieces.Start start, int type, java.util.Random rand, MutableBoundingBox p_i45571_4_, EnumFacing facing)
public static VillagePieces.House1 createPiece(VillagePieces.Start start, java.util.List<StructurePiece> p_175850_1_, java.util.Random rand, int p_175850_3_, int p_175850_4_, int p_175850_5_, EnumFacing facing, int p_175850_7_)
public boolean addComponentParts(IWorld worldIn, java.util.Random randomIn, MutableBoundingBox structureBoundingBoxIn, ChunkPos p_74875_4_)
addComponentParts
in class StructurePiece
protected int chooseProfession(int villagersSpawnedIn, int currentVillagerProfession)
chooseProfession
in class VillagePieces.Village