public static class VillagePieces.House4Garden extends VillagePieces.Village
StructurePiece.BlockSelector
averageGroundLvl, isZombieInfested, startPiece, structureType
boundingBox, CAVE_AIR, componentType
Constructor and Description |
---|
House4Garden() |
House4Garden(VillagePieces.Start start,
int p_i45566_2_,
java.util.Random rand,
MutableBoundingBox p_i45566_4_,
EnumFacing facing) |
Modifier and Type | Method and Description |
---|---|
boolean |
addComponentParts(IWorld worldIn,
java.util.Random randomIn,
MutableBoundingBox structureBoundingBoxIn,
ChunkPos p_74875_4_) |
static VillagePieces.House4Garden |
createPiece(VillagePieces.Start start,
java.util.List<StructurePiece> p_175858_1_,
java.util.Random rand,
int p_175858_3_,
int p_175858_4_,
int p_175858_5_,
EnumFacing facing,
int p_175858_7_) |
protected void |
readStructureFromNBT(NBTTagCompound tagCompound,
TemplateManager p_143011_2_) |
protected void |
writeStructureToNBT(NBTTagCompound tagCompound) |
biomeDoor, canVillageGoDeeper, chooseForgeProfession, chooseProfession, createVillageDoor, func_202579_a, getAverageGroundLevel, getBiomeSpecificBlockState, getNextComponentNN, getNextComponentPP, placeTorch, replaceAirAndLiquidDownwards, spawnVillagers
buildComponent, clearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, func_197528_a, generateChest, generateChest, generateDoor, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getSkyBrightness, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, setBlockState, setCoordBaseMode
public House4Garden()
public House4Garden(VillagePieces.Start start, int p_i45566_2_, java.util.Random rand, MutableBoundingBox p_i45566_4_, EnumFacing facing)
protected void writeStructureToNBT(NBTTagCompound tagCompound)
writeStructureToNBT
in class VillagePieces.Village
protected void readStructureFromNBT(NBTTagCompound tagCompound, TemplateManager p_143011_2_)
readStructureFromNBT
in class VillagePieces.Village
public static VillagePieces.House4Garden createPiece(VillagePieces.Start start, java.util.List<StructurePiece> p_175858_1_, java.util.Random rand, int p_175858_3_, int p_175858_4_, int p_175858_5_, EnumFacing facing, int p_175858_7_)
public boolean addComponentParts(IWorld worldIn, java.util.Random randomIn, MutableBoundingBox structureBoundingBoxIn, ChunkPos p_74875_4_)
addComponentParts
in class StructurePiece