public static class VillagePieces.Torch extends VillagePieces.Village
StructurePiece.BlockSelector
averageGroundLvl, isZombieInfested, startPiece, structureType
boundingBox, CAVE_AIR, componentType
Constructor and Description |
---|
Torch() |
Torch(VillagePieces.Start start,
int p_i45568_2_,
java.util.Random rand,
MutableBoundingBox p_i45568_4_,
EnumFacing facing) |
Modifier and Type | Method and Description |
---|---|
boolean |
addComponentParts(IWorld worldIn,
java.util.Random randomIn,
MutableBoundingBox structureBoundingBoxIn,
ChunkPos p_74875_4_) |
static MutableBoundingBox |
findPieceBox(VillagePieces.Start start,
java.util.List<StructurePiece> p_175856_1_,
java.util.Random rand,
int p_175856_3_,
int p_175856_4_,
int p_175856_5_,
EnumFacing facing) |
biomeDoor, canVillageGoDeeper, chooseForgeProfession, chooseProfession, createVillageDoor, func_202579_a, getAverageGroundLevel, getBiomeSpecificBlockState, getNextComponentNN, getNextComponentPP, placeTorch, readStructureFromNBT, replaceAirAndLiquidDownwards, spawnVillagers, writeStructureToNBT
buildComponent, clearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, func_197528_a, generateChest, generateChest, generateDoor, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getSkyBrightness, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, setBlockState, setCoordBaseMode
public Torch()
public Torch(VillagePieces.Start start, int p_i45568_2_, java.util.Random rand, MutableBoundingBox p_i45568_4_, EnumFacing facing)
public static MutableBoundingBox findPieceBox(VillagePieces.Start start, java.util.List<StructurePiece> p_175856_1_, java.util.Random rand, int p_175856_3_, int p_175856_4_, int p_175856_5_, EnumFacing facing)
public boolean addComponentParts(IWorld worldIn, java.util.Random randomIn, MutableBoundingBox structureBoundingBoxIn, ChunkPos p_74875_4_)
addComponentParts
in class StructurePiece